[Twisted-Python] reality server vs PUB
![](https://secure.gravatar.com/avatar/3cf1c8ee679e34677fe04baededee24f.jpg?s=120&d=mm&r=g)
Is it my imagination, or is twisted.reality somewhat similar to Python Universe Builder? I have just discovered this after reading through the i-f newsgroups this morning. I plan on downloading it and taking it home to look at. Does anyone else know anything about this? Btw, how do I go about getting a TM home-page? Cheers, ChrisH -- This transmission is for the intended addressee only and is confidential information. If you have received this transmission in error, please delete it and notify the sender. The contents of this e-mail are the opinion of the writer only and are not endorsed by the Mincom Group of companies unless expressly stated otherwise.
![](https://secure.gravatar.com/avatar/e1554622707bedd9202884900430b838.jpg?s=120&d=mm&r=g)
On Fri, Aug 31, 2001 at 10:07:23AM +1000, Chris.Hadgis@mincom.com wrote:
Yes, they are similiar -- they both use Python to achieve a great deal of built-in dynamism. They both use pickle to save game state. However, PUB is more solidly focused on single-player games, with a trivial networking module. (they appear to use neither select nor threading, but expect full messages to arrive at once and never have a socket block. This will really only work for testing on a single machine. Twisted Reality is more of a small RPG engine to demonstrate the capabilities of its robust networking layer. I think that neither one is sufficiently mature to make full-blown 'Jigsaw'-sized games in without hacking on them a bit. And to let the mask of objectivity drop for a moment, I think that Twisted has considerably more momentum at this point, even if most of the effort isn't going into improving Reality itself :-).
Does anyone else know anything about this?
I have known about it for quite some time :-)
Btw, how do I go about getting a TM home-page?
Meet me on IRC (#python on irc.openprojects.net) and ask nicely :-). I need to speak with you in real-time to set up an account, and we can put you on Twisted CVS at the same time. -- ______ __ __ _____ _ _ | ____ | \_/ |_____] |_____| |_____| |_____ | | | | @ t w i s t e d m a t r i x . c o m http://twistedmatrix.com/users/glyph
![](https://secure.gravatar.com/avatar/e1554622707bedd9202884900430b838.jpg?s=120&d=mm&r=g)
On Fri, Aug 31, 2001 at 10:07:23AM +1000, Chris.Hadgis@mincom.com wrote:
Yes, they are similiar -- they both use Python to achieve a great deal of built-in dynamism. They both use pickle to save game state. However, PUB is more solidly focused on single-player games, with a trivial networking module. (they appear to use neither select nor threading, but expect full messages to arrive at once and never have a socket block. This will really only work for testing on a single machine. Twisted Reality is more of a small RPG engine to demonstrate the capabilities of its robust networking layer. I think that neither one is sufficiently mature to make full-blown 'Jigsaw'-sized games in without hacking on them a bit. And to let the mask of objectivity drop for a moment, I think that Twisted has considerably more momentum at this point, even if most of the effort isn't going into improving Reality itself :-).
Does anyone else know anything about this?
I have known about it for quite some time :-)
Btw, how do I go about getting a TM home-page?
Meet me on IRC (#python on irc.openprojects.net) and ask nicely :-). I need to speak with you in real-time to set up an account, and we can put you on Twisted CVS at the same time. -- ______ __ __ _____ _ _ | ____ | \_/ |_____] |_____| |_____| |_____ | | | | @ t w i s t e d m a t r i x . c o m http://twistedmatrix.com/users/glyph
participants (2)
-
Chris.Hadgis@mincom.com
-
Glyph Lefkowitz