I've been meaning to play with this, but I've been traveling.  I'll take a look later this week, but if others have already approved, then it may as well go in.

On Mon, Jun 22, 2015 at 5:11 PM, John Zuhone <jzuhone@gmail.com> wrote:
Hi Matt,

VR refactor’s tests all pass and we have three approvals already. Are we raising the bar higher for including this one?

If we are, we should probably specify how many approvals we need. If not, then we should just merge it.

Best,

John

> On Jun 22, 2015, at 1:18 PM, Matthew Turk <matthewturk@gmail.com> wrote:
>
> Hi all,
>
> There are a few big PRs still open.  I wanted to update you on them:
>
> * VR refactor:
> https://bitbucket.org/yt_analysis/yt/pull-request/1256/wip-volume-rendering-refactor
> .  This is ready for review.
>
> * Particle octree refactor:
> https://bitbucket.org/yt_analysis/yt/pull-request/1206/wip-forest-of-octrees
> .  This will simply not work in its current form.  I have redesigned
> it around nested bitmap indices but not yet pushed to my fork; I'm
> hoping to get to it sometime in the next few weeks.
>
> * Hybrid Rockstar:
> https://bitbucket.org/yt_analysis/yt/pull-request/1618/wip-hybrid-rockstar
> .  Hilary has done some awesome work on this, and I think that it will
> work nicely, but parallelism might need some help (according to her
> bullet points)
>
> * Grid visitors: The preliminary PR was accepted, and I am working on
> a new set of PRs that will enable this broadly.  This should reduce
> memory overhead.
>
> * OpenGL volume rendering:
> https://bitbucket.org/yt_analysis/yt/pull-request/1598/opengl-volume-rendering
> .  This is blocked on the VR refactor, and once that is in I'll
> continue to update this to utilize the new scene objects.
>
> -Matt
> _______________________________________________
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> yt-dev@lists.spacepope.org
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Michael Zingale
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