13 Feb
2014
13 Feb
'14
9:07 p.m.
Hi, Matt asked me to write yt-dev about yt-3.0 kdtree decomposition tutorials. I'm looking for a robust data flow to do volume rendering of AMR data on the GPU.
From our email chain : " But the grids can just be accessed by getting pf.h.grids. To get blocks from the tree in 3.0 we have a .tiles attribute on the data source which will do the full decomposition into non overlapping tiles. If you write to yt-dev this will also help me remember to document this." -mjturk
Alex