Dear all,
Hi. My name is Hsi-Yu Schive. I'm the main developer of
the GAMER code,
which is a GPU-accelerated AMR code for astrophysical
simulations.
I'm very interested in adding support of GAMER in
yt!
I appreciate if anyone has any suggestion about the best
way to initialize this work!
The AMR implementation of GAMER is very similar to
FLASH. The AMR hierarchy
is composed of cell blocks, and each of which has a
fixed number of cells (e.g., 8^3 cells per block).
An octree data structure is adopted to maintain the AMR
hierarchy.
I'll start with following the suggestions given in
the "Adding Support for a New Code"
section in the bitbucket yt page and also looking into
the Enzo output style.
Any suggestion/comment is more than welcome :
)
Sincerely,
Hsi-Yu