15 Apr
2014
15 Apr
'14
2:37 p.m.
Hi all, I have been working with Jia-Hung on looking at vorticity in his GAMER simulations. He has supplied me with a dataset where the minimum vorticity (by prescription) should be at the center. After a lot of back and forth with him and with Jeff Oishi, I determined that what looks to be happening is that unless I set the number of ghost zones to 2 (instead of 1) there is a systematic offset. Can anybody think why this might be? I'm working on making this into a unit test to check its behavior in 3.0. -Matt