Sorry, 3.1 on Dec. 1. Not 3.2.

On Monday, November 3, 2014, Nathan Goldbaum <nathan12343@gmail.com> wrote:
Aren't we waiting another month for 3.2?

On Monday, November 3, 2014, John ZuHone <jzuhone@gmail.com> wrote:
My FITS one should probably wait for 3.2. 

On Nov 3, 2014, at 12:02 PM, Matthew Turk <matthewturk@gmail.com> wrote:

Which PRs are ready to go and should be put in before the 3.1 release?  I am okay with us putting out 3.1, and then aiming for VR at 3.2.

-Matt

On Fri Oct 31 2014 at 9:56:04 AM John ZuHone <jzuhone@gmail.com> wrote:
So where do we stand on 3.1?

On Oct 29, 2014, at 1:10 PM, John ZuHone <jzuhone@gmail.com> wrote:

I understand your reservations. Maybe we should wait for 3.2 for the VR release. It sounds like we should put it through the paces. 

Any chance anyone can push the button on the equivalence and particle generator PRs? I need to narrow things down on the FITS one still. 

On Oct 29, 2014, at 1:04 PM, Nathan Goldbaum <nathan12343@gmail.com> wrote:



On Wed, Oct 29, 2014 at 6:47 AM, John ZuHone <jzuhone@gmail.com> wrote:
We’re due for a 3.0.3 soon, so it sounds like that’s what we should do. 

Should we?

I worry about releasing new features in a "bugfix" release.

Can we call the VR release yt 3.2?
 

I’d like to see my 3 PRs pulled in as well as Doug’s compose PR. Are there any others folks want to advocate for?

John

On Oct 29, 2014, at 9:45 AM, Michael Zingale <michael.zingale@stonybrook.edu> wrote:

Once the new VR is pulled in, we should have a month or so of shaking out before a public release.  This way we can all try our favorite scripts and give feedback, etc.  We want VR to continue to work in the new release (API changes are fine).  I'm happy to do what I can to test things out when the time is right.

Mike

On Tue, Oct 28, 2014 at 9:20 PM, Matthew Turk <matthewturk@gmail.com> wrote:
Well, then we shouldn't call it 3.1, I think.


On Tue Oct 28 2014 at 8:19:38 PM Cameron Hummels <chummels@gmail.com> wrote:
I'm good with this.  I'm personally anxious about pushing the VR out right now, because there may be some API mods as the VR goes towards including movie stuff.  My concern is that if we push the new VR module into the public, people will use it and modifying the API will be very hard at that point because it will then break people's code.  The movie VR stuff is something I was going to begin working on once the static frame VR stuff was more set, which is what we're working on now.  I figured timeframe for both to be done was end of January, but Sam may have different ideas.

Cameron

On Tue, Oct 28, 2014 at 4:48 PM, Britton Smith <brittonsmith@gmail.com> wrote:
Sounds good to me, too.

On Tue, Oct 28, 2014 at 5:26 PM, Matthew Turk <matthewturk@gmail.com> wrote:
Sounds good to me.  I think we were due anyway.

Sam, what do you think the chances of getting the VR PR landed are?

On Tue Oct 28 2014 at 4:26:22 PM Nathan Goldbaum <nathan12343@gmail.com> wrote:
Hi all,

There have been a number of cool new features in the pull request queue recently. Some of these have added new features and I think it might be worthwhile to indicate that by bumping the minor version number on the next release.

I think it would be a good idea to try to integrate the open PRs as well as any that come in over the next couple of weeks that can be reviewed, call it yt 3.1 and release on or around Dec. 1. This will mean generating a proofread docs build and perhaps a few days of low-hanging issue triaging.

I'd nominate John ZuHone to send out the release email to recognize the hard work he's been putting in recently.

Just an idea, but I've tried to include specifics as a basis for further discussion.  What do you all think?

Nathan
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-- 
Cameron Hummels
Postdoctoral Researcher
Steward Observatory
University of Arizona
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-- 
Michael Zingale
Associate Professor

Dept. of Physics & Astronomy • Stony Brook University • Stony Brook, NY 11794-3800
phone:  631-632-8225
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