I'm doing a pretty simple volume render that uses the Camera.snapshot
function. In serial, everything seems to be working fine, but when I run
in parallel, the image comes out completely blank. I have gone into the
snapshot routine and verified that the image array is all zeros for every
processor after the loop:
for brick in self.volume.traverse(self.back_center, self.front_center,
This is in the tip of the development version of yt.
Does anyone know what the issue is here?