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On Fri, Feb 22, 2013 at 6:02 PM, Jill P. Naiman firstname.lastname@example.org wrote:
I was curious if anyone has had any luck porting .ply files generated with yt into Blender with colors? It seems to port in the surfaces just fine, but they are a uniform color. From what I can gather, Blender imports .ply files with face color instead of vertex so I tried the surf.export_ply routine with "face" instead of "vertex" for sample_type, but no luck ("vertex" doesn't work either).
I haven't actually been able to do this. One issue I ran into with PLY export is that the file format has a lot of semi-defined standards, and I don't know precisely the "right" way to do them.
Looking at this message: http://www.blender.org/forum/viewtopic.php?t=12262
Suggests that a header format of this type might work:
ply format ascii 1.0 element vertex 24 property float x property float y property float z property uchar red property uchar green property uchar blue element face 6 property list uchar int vertex_indices end_header
But we use format binary. Does that roughly line up with the header of the exported .ply files you're working with, other than the vertex count and the binary/ascii difference?
Let me know if I can provide any more useful info.
Thanks for any help, -J
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