On Mon, Feb 25, 2013 at 6:32 AM, Matthew Turk email@example.com wrote:
On Mon, Feb 25, 2013 at 1:43 AM, Jill P. Naiman firstname.lastname@example.org wrote:
I've tried a few different things with PLY files and no luck. Actually, I'm not 100% sure if Blender really likes PLY files anyway - you can't even export color easily in PLY format in Blender. So, I've given up on PLY and have hacked together a bit of a messy OBJ exporter: http://paste.yt-project.org/show/3205/
This looks nice. We should incorporate this, or a modified version, into the AMRSurface object. We used to have a .obj file format exporter, but I (incorrectly, it seems) thought the PLY format, which can be in binary and is thus much smaller, had feature parity. Would you be up for making this a bit more general, and then adding it to the AMRSurface object?
I'm probably doing the colors wrong, since there's likely a nicer way to get actual "face" values then just taking the value at 1/3 of the vertex values, but it worked, so I didn't mess with it too much.
There is a simpler way, but honestly it's pretty non-intuitive and I think the face/vertex sampling in the AMRSurface is a bit clunky. If you do:
it will sample at the faces rather than the vertices. This is also the default behavior for getting data through the dict-like method:
which should be face sampled.
A few other things: (1) in theory, this can set transparencies, but I haven't got that working as of yet, (2) the default specular (ambient?) color settings make for a bit of a washed-out view in sketchfab: http://skfb.ly/54jged0b, (3) the .mtl file is a bit too long since I'm essentially setting each face as a different material, when one would just like to use 1 material per color and set all the faces with that color on a specific surface plot to that material, but I haven't got that bit working well either.
(2) Is this something that can be controlled by the materials editor on Sketchfab?
Quick followup -- by changing the "Rendering Options" to "Shadeless" I was able to see things a bit better on Sketchfab.
(3) Ah, interesting. One could do just 255 materials, for instance, and then that is now the colormap.
This is definitely very interesting, and would be a huge upgrade for our Sketchfab / Blender / etc capabilities. Thank you for sharing all of this!
Thanks for the info, and please let me know if any of that doesn't make sense. -Jill
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