Thanks and one more question
Hey folks: Thanks for the camera help -- it worked nicely with both the north_vector on and the steady_north on. However, with the Camera object, when I ran the imaging, I now see artefacts at the grid edges (just clearly defined edges) which weren't there with the volume_rendering object. I ran the camera script with no_ghost set both to True and False, and didn't see any difference. I didn't see any other options that may affect this. Is there something else that may help with that? Cheers, andrew ************************************************************* ** Andrew J. Davis andrew.davis@yale.edu ** ** Dept. of Astronomy 203-432-5119 ** ** Yale University www.astro.yale.edu/adavis ** *************************************************************
Hi Andrew,
Could you send a low-res version of this? I haven't noticed issues
like this before. The only different I can think of is that I believe
the old-style method defaults to using homogenized_volume as its
engine for brick-calculation, whereas Camera defaults to the kD-tree.
-Matt
On Wed, May 4, 2011 at 11:43 AM, Andrew Davis
Hey folks: Thanks for the camera help -- it worked nicely with both the north_vector on and the steady_north on. However, with the Camera object, when I ran the imaging, I now see artefacts at the grid edges (just clearly defined edges) which weren't there with the volume_rendering object. I ran the camera script with no_ghost set both to True and False, and didn't see any difference. I didn't see any other options that may affect this. Is there something else that may help with that? Cheers, andrew ************************************************************* ** Andrew J. Davis andrew.davis@yale.edu ** ** Dept. of Astronomy 203-432-5119 ** ** Yale University www.astro.yale.edu/adavis ** *************************************************************
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participants (2)
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Andrew Davis
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Matthew Turk