[Baypiggies] DreamWorks Animation Hiring - Technology Positions - 5/8/07

Buendia, Trisha Trisha.Buendia at dreamworks.com
Wed May 9 00:16:34 CEST 2007


 

  


DreamWorks Animation is hiring!

 

Positions are located at both of our California studios: 

*Redwood City (San Francisco Bay area)
 *Glendale (Los Angeles area)

  

TO APPLY:
Please paste/copy resume in the body of an email and send to jobs at dreamworks.com <mailto:jobs at dreamworks.com> .  (DO NOT HIT REPLY TO THIS ADDRESS)
Please do not send attachments due to virus concerns.

Shrek us out at www.dreamworksanimation.com <http://www.dreamworksanimation.com>  for more detailed job descriptions and studio information.

 

CURRENT OPEN POSITIONS 

Production (Python) Engineer (Glendale & Redwood City)

 

The Production Engineering group designs, implements, and maintains software that "glues" together the software and data used in the creation of animated feature films.  Production engineers
understand the entire computer animation process and use that knowledge to develop the DreamWorks global animation pipeline. We are seeking a highly motivated person with experience in both software
development and in computer animation production.


Software Infrastructure Engineer - Python Lead (Glendale)


DreamWorks Animation is looking for an experienced software engineer with a strong background in developing python libraries and python interfaces for C and C++ libraries.  Responsibilities will
include developing core python libraries, leading the effort of porting tools written in our proprietary scripting language to python, expanding python interfaces for internally developed C and C++
libraries, and providing guidance/training for development teams to create and maintain python interfaces.  This engineer will interact closely with technical production teams; good communication
skills and an attention to detail are essential.


R&D Manager (Redwood City)

The R&D Manager is responsible for leading the overall operational direction, goals, and strategies of the software group.  A desire to keep abreast of developments  and new technologies in the field,
and an ability to nurture and promote technical  creativity at PDI/DreamWorks are a must.  The position affords immersion with projects from the pre-production stage through project delivery.

Software Engineer - Animation Tools (Glendale & Redwood City)


DreamWorks Animation is looking for an experienced software engineer to join the development team responsible for the company's proprietary character animation tools. Responsibilities will include a
mix of developing new systems, maintaining existing tools, and supporting artists in their production tasks. This engineer will interact closely with animators and technical users to help establish
the direction for these tools. Attention to detail and good communication skills are essential.


Software Engineer - Core Libraries (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced software engineer with strong background in core library development.  Responsibilities include interacting closely with application and production
engineers to support and enhance core libraries and APIs common to many applications used in our feature animation pipeline. Additional responsibilities involve helping establish long term technical
direction surrounding these libraries, object models and interfaces.  Attention to detail and good communication skills are essential.

Software Engineer - Rigging (Glendale & Redwood City)

DreamWorks Animation is looking for an experienced, detail oriented C++ software engineer to join the development team responsible for the company's proprietary character setup tools. Responsibilities
will include a mix of developing new systems, maintaining existing tools, and supporting artists in their production tasks. This engineer will interact closely with Char TD artists and technical users
to help establish the direction for these tools. Good communication skills are essential.


Software Infrastructure Engineer - Geometry Pipeline / OpenGL  (Glendale & Redwood City)


DreamWorks Animation is looking for an experienced software engineer with a strong background in OpenGL development with real time GPU / GPGPU experience.  Responsibilities will include developing a
next generation geometry display pipeline, to be leveraged by our proprietary animation and rendering tools.  Candidates should have experience with highly complex data sets with an understanding of
3D geometry principles.  Attention to detail and good communication skills are essential.


Software Engineer - Rendering (Glendale & Redwood City)


DreamWorks Animation is looking for an experienced software engineer to join the development team responsible for the company's proprietary lighting and rendering tools. Responsibilities will include
a mix of developing new systems, maintaining existing tools, and supporting artists in their production tasks. This engineer will interact closely with lighters and technical users to help establish
the direction for these tools.  Attention to detail and good communication skills are essential.


Software Application Engineer - Crowd Tools (Glendale & Redwood City)


DreamWorks Animation is looking for an experienced software engineer to join the development team responsible for the company's crowd simulation tools.  This engineer will interact closely with
production artists, pipeline engineers and systems engineers to help establish the direction of these tools.  Attention to detail and good communication skills are essential.

 

Post Technology Engineer - Media Tools (Redwood City)

 

Responsibilities include define and provide support for editorial pipelines and Post Technology processes across both Redwood City & Glendale sites, working with other departmental engineers to
advance the direction and technology of editorial workflow, supporting the existing software pipeline infrastructure, deployment and support of proprietary tools, supporting editorial staff and
production by providing assistance and/or training when needed, working with Production Management, the editorial staffs on all shows, and Technical Production Staff to determine structure of
technical process for the editorial/deliveries pipeline and integration, interfacing with editorial and production artists to determine their needs and prioritize against studio initiatives, interface
with Marketing/Public Relations on Consumer Products projects that require editorial-related tasks, working with Production Management & Technical Production staff on deliverables (i.e. digital
cinema, film) and other tape & file formats

 

Post Technology Engineer - Imaging (Glendale & Redwood City)

 

The Post Technology Engineer is primarily responsible for providing support to our team of color and digital playback developers, and existing Post Technology toolsets.  The engineer will interface
with other Technology departments on a limited basis in support of projects currently in co-development, as well as Production, and Post Production, throughout the creative process, and through to
delivery.  We are looking for someone who has a broad and agile knowledge base who can interface well with users from a variety of backgrounds, and with varied skill sets.

 

 

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