[Baypiggies] PyGameSF meetup Tuesday February 10th 6pm @ NEW VENUE: Main San Francisco Public Library

Harry Tormey slander at unworkable.org
Sat Feb 7 03:10:43 CET 2009


Hi All,
just writing to say that this months PyGameSF meet up is in a new
venue, the STONG conference room on the first floor of the main San Francisco
public library beside civic center BART. The library closes at 8pm so
we will be finishing up earlier than usual and reconviening to
http://www.frjtzfries.com/ on hayes street for  dinner/drinks afterwards. If you 
are interested in coming along, shoot me a mail in advance and I will book you a 
place at the table.

This month's presentations are:

- Warren Stringer: Tr3.py media ontology demo and code firehose.

Warren Stringer has been performing visual music at clubs, concerts,
installations, and festivals, around the World - not to mention a
couple of extraterrestrial pilgrimages to burning man. Various and sundry
devices were used: tablets, midi controllers, vuppets, handicams,
fisheyes, and
bubble domes - all deployed to fill dark spaces with light.

The backbone of the visual synth is a software patch-bay, called Tr3. Tr3
was originally a thin layer around C++ objects to marshal events. Tr3 has
since grown and shrunk. "Grown" in that Tr3 was redesigned to be an
executable ontology for real-time events - complete with a visualization.
"Shrunk" in that one of Tr3's parsers was written in Python. Since
this is a Pygame meetup, Warren will be focusing on the Python bits.
Here's what might be covered:

        1) Short demo of visual synth with tablet
                a) short history of Tr3 (Windows version)
        3) Python port in progress (Mac version)
                a) Metaclass hacking the Python Dictionaries
                b) A quasi-BNF parser using python statements with
fixable exceptions
                c) What Py2x won't  do, but what Py3K might (stack rewinding)
        4) C++ back port from Python generated parse def
                a) performances issues with Tr3.Py
                b) Cross python c++ Issues (discussion)
        6) Code release (suggestions?)
        7) Future directions (suggestions?)
        8) Belgian alternatives

- Robert Ferguson : Audio iPhone Development

Rob will go over some of his tips for starting iPhone Development and
using Core Audio. Talk will include how to combine objective C and C++
and basic audio processing.

PyGame SF is an informal group meet up in San Francisco for Software
engineers interested in python, OpenGL, audio, pygame, SDL,
programming and generally anything to do with multimedia development.
The format of our meetings typically involve several people giving
presentations on projects they are developing followed by
group discussion and feedback.

If anyone else would like to give a micro presentation, show demos or
just talk about what they are doing or generally give examples of any
relevant software they are working on please feel free to head along.

To subscribe to the pygamesf mailing list simply email
pygame-sf+subscribe at unworkable.org

--
Harry Tormey
http://pygamesf.org


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