[core-workflow] Tracker workflow proposal
Antoine Pitrou
solipsis at pitrou.net
Wed Apr 23 01:51:23 CEST 2014
On Tue, 22 Apr 2014 07:06:53 +0300
Ezio Melotti <ezio.melotti at gmail.com>
wrote:
>
> I'll also suggest another related (and "controversial") idea. People
> like to reach goals: if they address the 3 issues in their queue they
> have reached the "empty queue" goal. Addressing 3 of the 5 issues
> isn't quite the same thing.
> I've seen this concept being exploited in three main ways:
> 1) badges/trophies/achievements;
> 2) competitions;
> 3) streaks;
[...]
>
> While I understand that probably most of the core devs would be
> against similar things, this might motivate new users and make them
> "addicted" to the tracker, while making their experience more
> enjoyable, and the example I linked show that similar things exist
> even in these environments (and not only on the micro-transaction
> based smartphone games :). People who don't care about this
> (different people are more or less competitive) could just ignore it.
> OTOH this might have a negative side-effect if users start closing
> issues randomly just to get the "100 closed issues" badge, but this is
> not difficult to avoid.
Not difficult how? In any gamification system, people will work towards
getting new rewards / awards, not towards making meaningful
contributions.
I think something like the Twisted high scores is acceptable (since it's
quite un-serious), but starting displaying awards will really bias how
people contribute (with a definite emphasis on quantity over quality,
IMO).
(it's the same reason I'm rather ambiguous on the whole idea of
sprints)
I think trying to ensure we actually *thank* people goes a long way
towards achieving the same goal, but without the bias.
Regards
Antoine.
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