[C++-sig] pointers and pyste
sagarwal at cs.ucsd.edu
Sun Apr 27 21:49:10 CEST 2003
sorry about forgetting to mention that render is indeed a virtual
method for B which inherits from a base class C.
The funkiness I am referring to has to do with the render method
accepting a reference to another object D,
and the new wrapped_render method does not respect the reference and
instead creates a new copy of D, which causes trouble when I inspect D
as it was never gets updated by the render.
I can send you the code, but it is a bit messy and spread across
multiple files and would make for a messy email.
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