[C++-sig] Trouble optimizing Boost.python integration
seefeld at sympatico.ca
Tue Sep 8 17:00:24 CEST 2009
On 09/08/2009 10:51 AM, Gustavo Carneiro wrote:
> 2009/8/25 Dan Sanduleac <sanduleac.dan at gmail.com
> <mailto:sanduleac.dan at gmail.com>>
> I'm trying to compare different python-C wrapping techniques to
> see which would be faster and also more suited to game development.
> If your project does not use multiple inheritance, I may suggest you
> also try with PyBindGen: http://code.google.com/p/pybindgen/
> Yes, me being the pybindgen author, I am biased, but still... I am
> curious to comparisons of pybindgen performance to other python
> wrapping tools.
That's a strange line of argument. Didn't the original poster ask for
advice ? It's your turn to do your homework and show why using PyBindGen
is the better choice, instead of inviting people to use it and report
back to you whether it was any good.
...ich hab' noch einen Koffer in Berlin...
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