[C++-sig] Boost.Python & OpenSceneGraph
Jean-Sébastien Guay
jean-sebastien.guay at cm-labs.com
Tue Sep 8 21:56:11 CEST 2009
Hi Randolph,
> I am working on an OpenSceneGraph/Python project and have had to abandon
> the OSG/SWIG tools--they are not developed enough for my purpose. So I
> am planning on writing special purpose code to that end. Does anyone
> have suggestions for someone starting out on this path?
Heh, if you can wait a bit, I just put my own boost.python bindings for
OSG on the web (today, actually) :
http://code.google.com/p/osgboostpython/
They're not complete and I'm struggling with slicing problems in
NodeCallback and NodeVisitor derived in python code, but it's promising.
In their current state I can create node hierarchies, geometry,
vertex/normal/texcoord/color arrays, assign textures, do some basic
state manipulation (rendering hint etc.) and run a viewer. See the *.py
files in test/** , most of what the wrappers can do is tested there.
And if you want to help, you're welcome to do so :-)
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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