[C++-sig] Boost Python loss of values
Jim Bosch
talljimbo at gmail.com
Fri Aug 26 22:00:11 CEST 2011
On 08/26/2011 08:27 AM, Jay Riley wrote:
> Hi Jim,
>
> Thanks for the suggestion, unfortunately it didn't work. It really feels
> like it's making a copy for some reason as once I return to the
>
> int AttackWrapper::CalculateDamage(const
> std::vector<Game::Battles::BattleCharacter*>& users,
> Game::Battles::BattleCharacter* target, const
> std::vector<Actions::ActionTarget>& targets, Game::Battles::BattleField
> *field)
> {
> return call_method<int>(self, "CalculateDamage", users, ptr(target),
> targets, ptr(field));
> }
>
> function, the value are back to their expected value. Slicing wouldn't
> be a problem here would it, since Hit is a member of the base class anyways?
>
Yes, that's right. What exactly is "self", above? I assume it's a data
member of AttackWrapper of type PyObject *, which shouldn't produce a
copy, but if it's something else, well, that could be a factor.
Jim
> > Date: Thu, 25 Aug 2011 13:18:04 -0700
> > From: talljimbo at gmail.com
> > To: cplusplus-sig at python.org
> > CC: super24bitsound at hotmail.com
> > Subject: Re: [C++-sig] Boost Python loss of values
> >
> > On 08/25/2011 04:17 AM, Jay Riley wrote:
> >
> > >
> > > And the python exposing is done as follows:
> > >
> > > class_<Attack, AttackWrapper, boost::shared_ptr<Attack>, bases<Action>
> > > >("Attack")
> > > .def("CalculateDamage", &AttackWrapper::CalculateDamageDefault);
> > >
> >
> > This bit looks a little suspect, and I'm surprised that it compiles -
> > class_ should only take 4 arguments if one of them is boost::noncopyable.
> >
> > I think you mean:
> >
> > class_< Attack, boost::shared_ptr<AttackWrapper>, bases<Action> >
> > (...)
> >
> > See
> >
> > http://www.boost.org/doc/libs/1_47_0/libs/python/doc/v2/class.html
> >
> > for details of the arguments to class_.
> >
> > I don't have a good idea as to why this would cause the problem you're
> > seeing (maybe you're slicing your AttackWrapper instances into Attack
> > instances?) but I'd recommend fixing it first.
> >
> > Good Luck!
> >
> > Jim Bosch
>
>
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