[Distutils] MSToolkit and --debug-on-release for MSVCCompiler

M.-A. Lemburg mal at egenix.com
Wed Oct 20 15:40:51 CEST 2004


Mike C. Fletcher wrote:
> M.-A. Lemburg wrote:
> ...
> 
>>> The debug-on-release recipe consists entirely of altering the 
>>> compile_options and ldflags_shared properties of the compiler 
>>> object.  Problem is, the compiler API assumes that debug is a boolean 
>>> flag, and AFAICT, has no access to the options the user passed in to 
>>> whatever command is calling the compiler.   As a result, it looks 
>>> like it would be
>>> necessary to provide a compiler sub-class, one where specifying debug 
>>> causes a debug-on-release set of options to be used.  That seems 
>>> silly, as it's just a feature of the MSVC compilers.  Still, don't 
>>> see any other elegant way to approach the problem.  That said, this 
>>> is a comparatively minor feature (which I'm told isn't really a 
>>> *great* idea, no matter how practical/useful), so no big deal to keep 
>>> having people do it with diffs.
>>
>>
>>
>> Perhaps I'm missing something, but I don't really see the advantage here.
>> If I call
>>
>> python setup.py build --debug
>>
>> I do get proper MSVC debug builds (provided I have the Python debug
>> libs installed) of distutils based extensions.
> 
> 
> Sure, but if you have a project with, for instance, all of wxPython, 
> PyOpenGL, PyPgSQL, Numpy, mxBase, and a few other sundry extensions and 
> all you want to do is track down a shallow error in your application's 
> tiny little extension, then that "provided" becomes a serious PITA.
> 
> Many dependencies require all sorts of setup to provide resources before 
> they can be built (jpeg and png libraries, tcl/tk installations, 
> postgresql client libraries, etceteras).  Recursively building 
> *everything* debug through the entire dependency tree can take days (and 
> you're pretty much certain at *some* point you're going to be linking to 
> a non-debug library anyway, after all, AFAIK there *is* no debug version 
> of, for instance, OpenGL or GLU on Windows).

Ok, point taken.

-- 
Marc-Andre Lemburg
eGenix.com

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