[Edu-sig] Common Graphical Framework for Python Tutorials?
Jason L. Asbahr
Sat, 05 Feb 2000 13:40:54 -0600
My name is Jason Asbahr, I've been using Python since 1.3, and it's
now my favorite language. I presented a paper on using Python in
interactive 3D environments at the 1998 conference in Houston, and
I'm currently developing massively multiplayer persistent virtual
world games at Origin Systems (http://www.origin.ea.com) -- using
Python, of course. :-) I have a strong personal interest in
technology education, both the teaching of technology and how
technology can be used to improve education as a whole.
Paul Fernhout presented some good points about the strengths of
the Squeak Smalltalk environment. I suspect that merging Python
and Squeak would be difficult, but building a Python learning
environment using Squeak as a model is a great idea.
To quote myself (ahem) in an old email to Guido:
>There's a great video of Adele Goldberg's presentation at OOPSLA 1995
>called "What Should We Learn? What Should We Teach?" that might have
>some application for the project. She presents some terrific ideas
>for teaching fundamental OOP concepts (in Smalltalk) using interactive
>2D graphical systems. I immediately thought how cool it would be to
>port/rebuild such a system in Python for Python.
It wasn't Squeak, exactly, but it looked like a good way to teach OOP
without getting hung up in syntax issues. I need to review this tape
again and post more specifics. :-)
Origin Systems, Inc.