[Edu-sig] More math-teaching with Python
Kirby Urner
pdx4d@teleport.com
Tue, 15 Feb 2000 01:11:22 -0800
I've got a 2nd section of Python-related curriculum on
the web at
http://www.inetarena.com/~pdx4d/ocn/numeracy1.html
This page, Getting Inventive with Vectors, spells out my
technique for generating simple graphics. I use Python
to write .pov files for the popular, cross-platform ray
tracer, POV-ray (www.povray.org).
One question is whether this technique will spread, to
teachers and their students. Many colleagues of mine do
something similar with Java + Povray, but I'm a pioneer
doing this with Python, at least in my neck of the woods
(this may be old hat to others).
Whereas my previous section:
http://www.inetarena.com/~pdx4d/ocn/numeracy1.html
was a functional programming application (all the
number series function defs in series.py), for vectors
I start getting into class and objects (no subclasses
though).
Note, when it comes to virtual worlds (a thread on
this list), the ActiveWorlds back end is certainly
one to consider. It's already being used for educational
purposes, and permits users to gather as avatars and
chat in real time. The downside is it isn't very
cross-platform. Several of my colleagues have put
a lot of time populating various ActiveWorlds with
interesting content -- although again, mostly of this
work has not involved any Python to my knowledge.
Kirby
Curriculum writer
Oregon Curriculum Network