[Edu-sig] PyGeo vs PovRay

Fredrik Lundh Fredrik Lundh" <effbot@telia.com
Fri, 3 Mar 2000 20:52:40 +0100

Steve Morris wrote:
> Leaving the issues of implementation behind for the moment, in a
> perfect world we want the interactivity of PyGeo/OpenGl with the
> quality of PovRay.
> Since that is impossible (at least with our resources) the next best
> thing is to be able to debug with lower (graphical) quality higher
> speed interactive tools and then do hardcopy with PovRay.

fwiw, you just described caligari's trueSpace 4

(fast interactive rendering via DirectX or OpenGL, high-quality
raytracing for output, and a built-in Python interpreter...  but
not exactly free, of course...)