[Edu-sig] Archived letter to community college prof
Kirby Urner
pdx4d@teleport.com
Tue, 09 May 2000 15:55:00 -0700
Here's an example of a letter sharing about an aspect of
CP4E: math through programming.
Certainly this isn't the only angle of interest to this
edu-sig, but I'm posting this here as representative of
what I put our re the "Urner approach" to numeracy +
computer literacy i.e. the goals I'm pursuing in my
own curriculum writing.
The following was to an Associate Professor of Mathematics
at a community college, regarding a paper she'd helped
write, assessing the impact of technology on pedagogy.
Her paper includes the following passages:
New models of teaching will capitalize on dynamic
interactivity to build connections between symbolic,
graphic, tabular, and written representations of
math using web browsers such as Live Math (See
Link 9 and (get plug-in to See Link 10.), Scientific
Notebook (See Link 11), and JAVA scripted models
on the web (See Link 12 and See Link 13). In these
students can animate graphs and models as well
as manipulate computational algebra systems to
explore mathematical patterns. The classroom of
the future will integrate this software into every
level even developmental courses. (Link14 to
description of a math classroom of the future).[1]
Link14 points to a posting of mine to a listserv archives:
http://archives.math.utk.edu/hypermail/mathedcc/nov99/0082.html
Unfortunately, this is one of those posts with a lot of =20s
at the ends of lines.
For a related email, sent to another community college math
professor last April, see the copy archived at:
http://www.egroups.com/message/synergeo/555
You'll find a high degree of consistency between the above
letter and the one copied below, i.e. I'm in the habit of
making a lot of the same points over and over (so what
else is new?).
Kirby
[1] http://www.tc.cc.va.us/planning/strategi/whitepap/math.PDF
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Hi Marcia --
I've been reading your paper and consider it a valuable
resource, as it focuses on a real, and some might say
typical, community college, with all its plusses and
minuses.
I'm especially interested in the math section.
I think one respect in which my curriculum writing
diverges from the mainstream is I have this "math
through programming" ideal, wherein students learn
math at the same time they're learning a computer
language, with the former providing most of the raw
material (e.g. series, prime numbers, functions),
and the latter providing a structured language that
runs parallel to traditional notations, but also
adds its own layer of intelligence (i.e. object
orientation, and all that entails).
For example, students of my approach would appreciate
that polyhedra might be developed in a "class hierarchy",
with generic code for rotation and translation in the
"root class", with specific shapes providing their
own coordinates, and in some cases "overriding" parent
methods.
Internally to polyhedra, we make use of vectors, and
here again, there's a class hierarchy, with some
kinds of vectors defined as subclasses of others.[1]
My underlying assumption driving my approach is
that computer languages are affecting math concepts
in many subtle ways. It's not a one-way street
with math being "pure theory" and computer science
being "applied". On the contrary, both disciplines
work to inform the other, and the synergies become
most pronounced when we allow them to interpenetrate.[2]
Thanks again for making a link to my posting to
the Mathedcc archives.
Kirby
[1] example discussion on another list:
http://www.python.org/pipermail/edu-sig/2000-May/000415.html
[2] This is the thesis I develop in more detail at
http://www.inetarena.com/~pdx4d/ocn/trends2000.html
======================