[Edu-sig] re: Pytoon?

Arthur ajsiegel@optonline.net
Thu, 24 Apr 2003 09:04:14 -0400


Terry writes -

> He seems to be suggesting a server-side-mostly solution (though I
personally think

>There's also a sample of a proposed XML modelling format, which is not
really transparent to me, but is easy enough to imagine.

>Like most presentations, it doesn't really get into the meat of the
matter -- it's just an idea at this point.

One of the reasons I was excited about this project is the fact that I am
and have been trying to get a handle on the possiblities for web-based
(ideally interactive) graphics that do not rely on Java.  I know I could do
what I am imagining in Java - have actually implemented a simple version
some time ago.  But as always, I'm in it for the fun.  Getting the basics of
Java under my belt was fun.  Going back to it doesn't sound like fun.

I assume that a CPython solution - if one exists - would involve some
networking and or XML technical understanding that I don't presently have.
Though pursuing that learning curve  with some specific goals *does* sound
like fun, but only  if I had a better conceptual starting point.

I would even be willing, at least in theory, to host my own server if that
is what it took.

Lee Harr's (Savannah hosted) PyGame based project
http://savannah.nongnu.org/projects/pygsear/  - specifcally aimed at kids -
demonstrates using PyGame over a network using Twisted.  And I think I
understand that Twisted roots are in multi-player gaming.

Anybody willing to do a paragraph or 2 tutorial on the possiblities. I don't
feel bad asking at this point, having spun enough wheels exploring on my
own, and still somehow not getting it.

Any step beyond animated gifs would be a step in the right direction for
what I am after.

Art