[Edu-sig] re: Education Arcade
ajsiegel at optonline.net
Sun Dec 14 05:21:58 EST 2003
Jim writes -
>And I don't buy the machine:power/kid:schmuck scenario. When kids can
>manipulate a simulation to produce a result, they feel empowered. If the
>result doesn't honor the parameters of the simulation, the kids immediately
>label the developer/machine "lame" -- not themselves.
The medium is the message. And if "busting out" is not even a possibility,
remind me: why am I learning to program?
A great learning environment game idea = the goal is to bust out of the
We need to make kids *want* to bust out, not stay in. I've never seen that
made part of the game. Nor expect I will.
First message of all these environments: there is no way out.
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