[Edu-sig] re: Interactive learning: Twenty years later
Arthur
ajsiegel@optonline.net
Mon, 30 Jun 2003 08:50:59 -0400
Terry writes -
>In as much as the human computer interface* is important to the
>student's experience of the computer, I think we still are. I agree
>that the textual interface is critical to something like programming,
>where logic and a linear progression of steps are fundamental to
>the subject. But if you were teaching 2- or 3-D concepts, the ability
>to simply point and select objects, and express your intent in a
>visual-tactile mode is just essential.
It shouldn't surprise you that I want to strongly disagree with this.
Or strongly disagree with my perhaps incorrect interpretation of what
you are saying, which is more likely as these things go.
PyGeo's design is deliberate, in essentially limiting one to "logic and
a linear progression of steps" in creating 3d structures, i.e. in
teaching 3d concepts. In other words, it is deliberately insisting on
deliberation.
True, once created, the fact that the structures can be manipulated
interactively - but holding the deliberately established relationships
invariant - is also essential to it, as it is with any dynamic geemetry
app.
On second thought, I don't fully disagree, in that the place, at the
moment, where I am probably most dissatified with PyGeo is exactly the
limitations of the interface for picking and moving points in 3d space.
The limitation there is firstly my own. I've not got my mind around the
trackball concept and the mouse - partly, I think becuase it seems to
have enough of its own limitations that I can't get fully motivated to
make the effort. A better interface would be wonderful.
I offically back off ;.
Art