[Edu-sig] Design patterns

Scott David Daniels Scott.Daniels at Acm.Org
Wed Aug 24 03:39:51 CEST 2005

Chuck Allison wrote:
> My syllabus is at http://uvsc.freshsources.com/html/cns_439r.html. 
One thing I've always wanted to see if the class is small enough:
     Groups shuffling other group's previous layers, and providing
     feedback (but not grades) to the original group.  It is
     always a shock the first time you see someone else trying to
     use code you thought was clear.  The reason for no grades is
     to eliminate the "grade race gaming" among groups.

A good MVC exercise is a "fairy chess" (e.g. kriegspiel) server
and clients.  A sample sequence of constraints:
    (1) single game
    (2) single game with observers
    (3) game with observers w/o enough info to "cheat" by players.
    (4) multi-game server.

--Scott David Daniels
Scott.Daniels at Acm.Org

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