[Edu-sig] Don't kids program anymore?
kirby.urner at gmail.com
Sun Apr 30 21:21:56 CEST 2006
On 4/30/06, Radenski, Atanas <radenski at chapman.edu> wrote:
> It takes between one and three years to develop a commercial game. Students who
> take on game programming can be soon disappointed because they are likely to
> produce games that look really primitive in comparison to their favorite commercial
Exactly. This continues a thread from 2004:
Programs like Gamemaker, which provide a sophisticated graphics engine
and not so difficult API are the way to go. Per email from Jason (Tue
4/25/2006 3:50 AM), TSF is already looking at this version of Logo as
suggestive of a look and feel:
And of course we're not just talking about games per say, but of
simulations based in game theory.
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