[Edu-sig] PySqueak: more on the cultural divide among paradigms
Winston Wolff
winstonw at stratolab.com
Sat May 6 18:40:09 CEST 2006
On May 6, 2006, at 11:25 AM, John Zelle wrote:
> To me, it seems that a 2D/3D persistent scene-graph API paired
> with a GUI
> toolkit, both based on PyOpenGL is the obvious first step toward
> this goal.
As a former video games programmer, you definitely want to use OpenGL
for the hardware acceleration.
But I'd like some clarification on what this goal is. It seems like
a lot of people are talking about lots of cool technology, but I've
not read what we are trying to do with it. And of course we wouldn't
want to build a technical solution in search of a problem.
Everybody is talking about a new 3D GUI and IDE. What exactly are we
trying to achieve by building a new GUI? What is wrong with existing
Windows/X/Mac GUIs for an educational project? If we were talking
about UI research then developing a new GUI system might be
interesting, but for educational purposes, it seems like we have
enough to do to achieve educational goals, without trying to
redevelop a GUI system.
-Winston
______________________________________________________
winston wolff - (646) 827-2242 - http://www.stratolab.com
learning by creating - video game courses for kids in new york
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