[Edu-sig] PySqueak: more on the cultural divide among paradigms

Winston Wolff winstonw at stratolab.com
Sat May 6 18:40:09 CEST 2006


On May 6, 2006, at 11:25 AM, John Zelle wrote:
> To me, it seems that a 2D/3D persistent scene-graph API  paired  
> with a GUI
> toolkit, both based on PyOpenGL is the obvious first step toward  
> this goal.

As a former video games programmer, you definitely want to use OpenGL  
for the hardware acceleration.

But I'd like some clarification on what this goal is.  It seems like  
a lot of people are talking about lots of cool technology, but I've  
not read what we are trying to do with it.  And of course we wouldn't  
want to build a technical solution in search of a problem.

Everybody is talking about a new 3D GUI and IDE.  What exactly are we  
trying to achieve by building a new GUI?  What is wrong with existing  
Windows/X/Mac GUIs for an educational project?  If we were talking  
about UI research then developing a new GUI system might be  
interesting, but for educational purposes, it seems like we have  
enough to do to achieve educational goals, without trying to  
redevelop a GUI system.

-Winston


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winston wolff - (646) 827-2242 - http://www.stratolab.com
learning by creating - video game courses for kids in new york




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