[Edu-sig] Panda3D looks cool so far...
kirby urner
kirby.urner at gmail.com
Mon May 8 03:58:42 CEST 2006
Just to give the flavor of 'Hello World' in the basic tutorial. Don't
worry, I won't be cutting and pasting a ton of stuff. I figure if
you're interested, you'll check into it yourself. But yes, it's
helping me get clear on some issues.
Kirby
====
# Author: Shao Zhang and Phil Saltzman
# Last Updated: 4/19/2005
#
# This tutorial is intended as a initial panda scripting lesson going over
# display initialization, loading models, placing objects, and the scene graph.
#
# Step 2: After initializing panda, we define a class called World. We put
# all of our code in a class to provide a convenient way to keep track of
# all of the variables our project will use, and in later tutorials to handle
# keyboard input.
# The code contained in the __init__ method is executed when we instantiate
# the class (at the end of this file). Inside __init__ we will first change
# the background color of the window. We then disable the mouse-based camera
# control and set the camera position.
import direct.directbase.DirectStart #Initialize Panda and create a window
from pandac.PandaModules import * #Contains most of Panda's modules
from direct.gui.DirectGui import * #Imports Gui objects we use for putting
#text on the screen
import sys
class World: #Our main class
def __init__(self): #The initialization method caused when a
#world object is created
#Create some text overlayed on our screen.
#We will use similar commands in all of our tutorials to create titles and
#instruction guides.
self.title = OnscreenText(
text="Panda3D: Tutorial 1 - Solar System",
style=1, fg=(1,1,1,1), pos=(0.8,-0.95), scale = .07)
#Make the background color black (R=0, B=0, G=0)
#instead of the default grey
base.setBackgroundColor(0, 0, 0)
#By default, the mouse controls the camera. Often, we disable that so that
#the camera can be placed manually (if we don't do this, our placement
#commands will be overridden by the mouse control)
base.disableMouse()
#Set the camera position (x, y, z)
camera.setPos ( 0, 0, 45 )
#Set the camera orientation (heading, pitch, roll) in degrees
camera.setHpr ( 0, -90, 0 )
#end class world
#Now that our class is defined, we create an instance of it.
#Doing so calls the __init__ method set up above
w = World()
#As usual - run() must be called before anything can be shown on screen
run()
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