[Edu-sig] The fate of vpython
davelist at mac.com
davelist at mac.com
Tue Oct 10 13:29:26 CEST 2006
On Oct 9, 2006, at 7:41 PM, John Zelle wrote:
> On Monday 09 October 2006 3:59 pm, Dethe Elza wrote:
>> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
>>>> My other hope for VPython would be to build it on a more capable 3D
>>>> system, such as Ogre or Panda3D (Mike Fletcher keeps a large
>>>> list of
>>>> such systems: http://www.vrplumber.com/py3d.py). In this scenario,
>>>> VPython would be an easier entry point into one of these more
>>>> capable
>>>> (and correspondingly more complex) systems, an Ogre-lite so to
>>>> speak.
>>>
>>> Here I finally get to strongly disagree. Vpython IMO should remain
>>> stand-alone, light-weight. Please, please.
>>
>> VPython is only lightweight conceptually. Boost and C++ are not
>> lightweight, in my book. Again, I could only see it going this way
>> if there was a library that was easy to install (so that VPython
>> became easier to install than it is now), and that doesn't exist
>> right now (not for the three main platforms).
>>
>
> Just curious, is PyOpenGL easy to install for both Mac and Windows?
> I know
> it's dead simple on most Linux distributions. I think it's pretty
> easy for
> Windows, but have no experience at all on the Mac.
>
Someone has made binaries for it (and a number of other Python add-
ons) at:
http://pythonmac.org/packages/py24-fat/index.html
It appears I also have pyopengl from fink.sf.net on my system.
I've used the "python setup.py install" method for some Python add-
ons, but don't remember if I tried that on PyOpenGL.
Dave
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