[Edu-sig] The fate of vpython

davelist at mac.com davelist at mac.com
Tue Oct 10 13:29:26 CEST 2006

On Oct 9, 2006, at 7:41 PM, John Zelle wrote:

> On Monday 09 October 2006 3:59 pm, Dethe Elza wrote:
>> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote:
>>>> My other hope for VPython would be to build it on a more capable 3D
>>>> system, such as Ogre or Panda3D (Mike Fletcher keeps a large  
>>>> list of
>>>> such systems: http://www.vrplumber.com/py3d.py).  In this scenario,
>>>> VPython would be an easier entry point into one of these more  
>>>> capable
>>>> (and correspondingly more complex) systems, an Ogre-lite so to
>>>> speak.
>>> Here I finally get to strongly disagree.  Vpython IMO should remain
>>> stand-alone, light-weight.  Please, please.
>> VPython is only lightweight conceptually.  Boost and C++ are not
>> lightweight, in my book.  Again, I could only see it going this way
>> if there was a library that was easy to install (so that VPython
>> became easier to install than it is now), and that doesn't exist
>> right now (not for the three main platforms).
> Just curious, is PyOpenGL easy to install for both Mac and Windows?  
> I know
> it's dead simple on most Linux distributions. I think it's pretty  
> easy for
> Windows, but have no experience at all on the Mac.

Someone has made binaries for it (and a number of other Python add- 
ons) at:


It appears I also have pyopengl from fink.sf.net on my system.

I've used the "python setup.py install" method for some Python add- 
ons, but don't remember if I tried that on PyOpenGL.


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