[Edu-sig] Teaching GUI's in Python?

Charles Cossé ccosse at gmail.com
Wed Nov 9 18:27:23 CET 2011


Hello Brian,
I agree with Vern Ceder thay pygame is the best for your purposes (probably
turtle, too, but personally don't know about that).  Also, though, thought
I'd suggest that you could throw-in some material to illustrate the
syntactic similarities between python and javascript.   I do a lot of
webapp development in javascript, and actually prototype in python all the
time.  Once built, porting from py -> js is largely trivial.  I think this
connection is often overlooked for whatever reason.  Good luck,
Charles Cosse

On Wed, Nov 9, 2011 at 9:58 AM, Brian Wilkinson <Brian.Wilkinson at ssfs.org>wrote:

> Hello everyone,****
>
> ** **
>
> Our upper school, looking to beef up their technology offerings, offered
> an introductory programming course this year using Python.  I am normally a
> technology coordinator, supporting teachers and students, but was tapped to
> teach this class (which I have thoroughly enjoyed so far).  The purpose of
> this course is to try and get kids excited about programming and so I would
> like to teach them a bit about graphics and GUI’s.  My initial thought was
> just to have them work with tkinter, as that (to me) seems the easiest
> path.  After doing some reading, it looks as though wxPython and pyQt are
> popular options as well.****
>
> ** **
>
> So finally to the questions:****
>
> ** **
>
> 1) Is teaching basic graphics too ambitious for an introductory course?***
> *
>
> 2) If the answer to #1 is no, do folks out there have suggestions for the
> best tool to use with the students?****
>
> ** **
>
> I have enjoyed reading this group this year.  It has been a big help.****
>
> ** **
>
> Brian Wilkinson****
>
> Sandy Spring Friends School****
>
> Technology Resource Coordinator****
>
> ** **
>
> “When you have eliminated the impossible, whatever remains, *however
> improbable*, must be the truth.”****
>
> ** **
>
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>
>


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