[Edu-sig] Easy Web Environment to post pupils Python Creations

Andre Roberge andre.roberge at gmail.com
Tue Jan 29 22:13:38 CET 2013


On Tue, Jan 29, 2013 at 4:43 PM, Francois Dion <francois.dion at gmail.com>wrote:

> On Fri, Jan 18, 2013 at 7:21 PM, Jurgis Pralgauskis
> <jurgis.pralgauskis at gmail.com> wrote:
> > http://www.skulpt.org/  or  http://www.brython.info/ ?
> > They are made on javascript - so if you don't need to save stuff
> > serverside - might be good enough.
>


>
> Regarding the original question, about putting text adventures on the
> web, it's a funny thing, because that's what I've had on my mind since
> I heard about Brython. Initially it didn't even have print(), and to
> me that was a basic requirement. so I created a webprint for brython (
> http://raspberry-python.blogspot.com/2012/12/brython-browser-python.html
> ), but then Pierre (the author) added print(). The next piece of the
> puzzle was the raw_input() (or in this case input() since Brython is
> Python 3.x ). Pierre, Andre (Roberge, fellow edu-sig member) and I
> went through various discussions on how this could work. In the end, I
> had to go back to my original thought of having input() bringing up a
> web browser prompt (javascript prompt) so the call would be blocking,
> to flow just like a Python script.
>
> To test this, I grabbed a simple python text adventure from a blog (
> http://livingcode.org/entries/2008-02-22_simple-text-adventure/ ) and
> plugged it in the web page, with minimum change, namely to convert it
> to Python 3.x syntax. The purpose of getting code I didn't write to
> test the idea, was that I knew how to code around the limitations of a
> web browser (event driven vs the linear approach of a typical Python
> script), so if my code ran ok, it wouldn't prove the suitability of
> the solution. So the code from the blog ran, but it's not 100% what
> one would expect. You can check it out for yourselves here (it's my
> Brython playground, on free hosting so it's not particularly fast to
> answer):
>
> http://brython.heliohost.org/demos/simpleadventure.html



Having just tried it, I noticed a problem with it that I had not
anticipated when thinking of using prompt for input.  the information
written in the textarea (?) needs to be scrolled up; however, the prompt
prevents a user from doing so.
.

>
>
> A more proper way of doing this does require eliminating the while
> True: loop and replacing it with a function, and moving the input to
> the end of the function:
>
> http://brython.heliohost.org/demos/simpleadventure1.html
>
> This works much better.  The way I would describe, without looking at the
code, would be like a state machine. The "world" is stored as an object;
when the user enters a command, a single function call is issue [
"update(user_input)"] and some feedback is given.  Impressive.

André


> Still, it is close to a solution.
>
> Francois
>
> --
> www.pyptug.org  -  raspberry-python.blogspot.com  -  @f_dion
> _______________________________________________
> Edu-sig mailing list
> Edu-sig at python.org
> http://mail.python.org/mailman/listinfo/edu-sig
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.python.org/pipermail/edu-sig/attachments/20130129/c7a9f6a7/attachment.html>


More information about the Edu-sig mailing list