[Idle-dev] The Future of Python

Tom M letterrip at gmail.com
Mon Mar 3 05:53:44 CET 2014


Regarding her comments on games.

Python is a non starter for platform (Nintendo, PS3, Xbox) games - I
discussed this with Erwin Coumans (created and develops the Bullet
physics engine and also consults for most major physics engines) many
years ago and he gave a number of reasons why major game developers
are unlikely to ever use Python (this was quite a few years back but
the comments as I recall were - lack of good embedding which she
covers; too heavy a set of mandatory libraries; slow execution speed;
high overhead)  which was why he went with Lua for 'gamekit' (his
hobby game engine based on Ogre and Bullet).

Python is a non starter for mobile games (not available on most of the
platforms in any reasonable manner)

Since most games will originate for platforms or mobile, there isn't
going to be much in the way of python used in games or likely to be
used for games.

She does make a good point that for hobbyists, one of the issues is
making a bundled executable on windows platform, which is an issue for
'my first python game' type developers.

Tom M.
LetterRip


On Wed, Feb 5, 2014 at 11:36 AM, phil jones <interstar at gmail.com> wrote:
> Interesting video : https://www.youtube.com/watch?v=d1a4Jbjc-vU
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