[Image-SIG] Using a DXT1 decoder

Jerome Leclanche adys.wh at gmail.com
Sat Nov 21 10:00:11 CET 2009


I'm writing a decoder for the FTEX format (obscure one used by old
games from Particle Systems). I followed the steps described here:

The decoder works great for uncompressed (.ftu) FTEX files. However,
the textures inside the image can be dxt1 compressed (.ftc).

I was wondering if there was a PIL DXT1 decoder available somewhere,
and if not, how to actually write one - the help page only explains
how to use raw/bit decoders.


J. Leclanche / Adys

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