[Image-SIG] Using a DXT1 decoder
adys.wh at gmail.com
Sat Nov 21 10:00:11 CET 2009
I'm writing a decoder for the FTEX format (obscure one used by old
games from Particle Systems). I followed the steps described here:
The decoder works great for uncompressed (.ftu) FTEX files. However,
the textures inside the image can be dxt1 compressed (.ftc).
I was wondering if there was a PIL DXT1 decoder available somewhere,
and if not, how to actually write one - the help page only explains
how to use raw/bit decoders.
J. Leclanche / Adys
More information about the Image-SIG