[Matrix-SIG] Conway's Life with NumPy
Just van Rossum
just@letterror.com
Wed, 26 Aug 1998 21:42:53 +0200
Today it occurred to me that it should be fairly trivial to implement
Conway's Life with NumPy. It was. It's a bit of nostalgia, since it was
one of the first programs I ever typed over from a book on my first
computer: a Sinclair ZX81...
Anyway, I thought I'd contribute this as a demo program, since it's
fairly trivial, and shows some basic NumPy features. It also shows why
Rich Comparisons are a Good Thing...
It would be nice to have a Tk based version of this, to make it more
attractive, but my Tk skills are still non-existant.
I still feel like a total NumPy newbie, so if anyone has suggestions
on how to do things differently, I'd be very interested.
Just
--- Life.py ---
"""A Python implementation of Conway's Life
Michael Wohlgenannt writes this about Life:
"For a single cell there are two distinct states, dead and alive. A living
cell dies of boredom if there are less than two living neighbours (all in
all there are eight). A dead cell gets back to life again if there are
exactly three living neighbours. The last rule is that a living cell dies
if there are more than three living neighbours.
A lot of cell configurations that can be constructed show a peculiar and
amusing behaviour. Some stay as they are, dead or alive, some oscillate,
some even propagate."
"""
# 26 august 1998, Just van Rossum <just@letterror.com>
from Numeric import *
import sys
import string
def life(cells):
# convert cells to bytes for speed
cells = cells.astype(Int8)
# calculate how many neibors each cell has
neighbors = shift_left(shift_up(cells))
neighbors = neighbors + shift_up(cells)
neighbors = neighbors + shift_right(shift_up(cells))
neighbors = neighbors + shift_left(cells)
neighbors = neighbors + shift_right(cells)
neighbors = neighbors + shift_left(shift_down(cells))
neighbors = neighbors + shift_down(cells)
neighbors = neighbors + shift_right(shift_down(cells))
# apply the "Life" rules (see module doc string)
newcells = logical_or(
logical_and(
cells,
logical_and(
less_equal(2, neighbors),
less_equal(neighbors, 3)
)
),
equal(neighbors, 3)
)
# If I understood it correctly, with "rich comparisons"
# the above could look like this:
#
# newcells = cell and (2 <= neighbors <= 3) or neighbors == 3
#
# Now, wouldn't that be nice...
return newcells
def shift_up(cells):
return concatenate((cells[1:], cells[:1]))
def shift_down(cells):
return concatenate((cells[-1:], cells[:-1]))
def shift_left(cells):
return transpose(shift_up(transpose(cells)))
def shift_right(cells):
return transpose(shift_down(transpose(cells)))
def randomcells(width, height, chance = 5):
from whrandom import randint
cells = zeros((height, width), Int8)
_range = range
# fill with noise
for y in _range(height):
for x in _range(width):
cells[y][x] = randint(0, chance) == 0
return cells
def printcells(cells):
x, y = cells.shape
thing = "+" + y * "-" + "+"
lines = [thing]
for i in range(x):
list = map(lambda x: " O"[x], cells[i])
lines.append("|"+string.join(list, "")+"|")
lines.append(thing)
print string.join(lines, "\n")
if __name__ == "__main__":
import time
width = 20
height = 10
cells = randomcells(width, height)
while 1:
printcells(cells)
time.sleep(0.1)
cells = life(cells)