[Python-3000-checkins] r66534 - in python/branches/py3k/Doc/library: tk.rst tkinter.rst tkinter.turtle.rst turtle.rst

georg.brandl python-3000-checkins at python.org
Sun Sep 21 09:50:52 CEST 2008


Author: georg.brandl
Date: Sun Sep 21 09:50:52 2008
New Revision: 66534

Log:
Handle documentation for turtle rename.


Added:
   python/branches/py3k/Doc/library/turtle.rst
      - copied, changed from r66533, /python/branches/py3k/Doc/library/tkinter.turtle.rst
Removed:
   python/branches/py3k/Doc/library/tkinter.turtle.rst
Modified:
   python/branches/py3k/Doc/library/tk.rst
   python/branches/py3k/Doc/library/tkinter.rst

Modified: python/branches/py3k/Doc/library/tk.rst
==============================================================================
--- python/branches/py3k/Doc/library/tk.rst	(original)
+++ python/branches/py3k/Doc/library/tk.rst	Sun Sep 21 09:50:52 2008
@@ -35,7 +35,7 @@
    tkinter.rst
    tkinter.tix.rst
    tkinter.scrolledtext.rst
-   tkinter.turtle.rst
+   turtle.rst
    idle.rst
    othergui.rst
 

Modified: python/branches/py3k/Doc/library/tkinter.rst
==============================================================================
--- python/branches/py3k/Doc/library/tkinter.rst	(original)
+++ python/branches/py3k/Doc/library/tkinter.rst	Sun Sep 21 09:50:52 2008
@@ -99,7 +99,7 @@
    Drag-and-drop support for :mod:`tkinter`. This is experimental and should 
    become deprecated when it is replaced  with the Tk DND.
 
-:mod:`tkinter.turtle`
+:mod:`turtle`
    Turtle graphics in a Tk window.
 
 

Deleted: python/branches/py3k/Doc/library/tkinter.turtle.rst
==============================================================================
--- python/branches/py3k/Doc/library/tkinter.turtle.rst	Sun Sep 21 09:50:52 2008
+++ (empty file)
@@ -1,1891 +0,0 @@
-========================================
-:mod:`turtle` --- Turtle graphics for Tk
-========================================
-
-.. module:: tkinter.turtle
-   :synopsis: Turtle graphics for Tk
-.. sectionauthor:: Gregor Lingl <gregor.lingl at aon.at>
-
-Introduction
-============
-
-Turtle graphics is a popular way for introducing programming to kids.  It was
-part of the original Logo programming language developed by Wally Feurzig and
-Seymour Papert in 1966.
-
-Imagine a robotic turtle starting at (0, 0) in the x-y plane.  Give it the
-command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the
-direction it is facing, drawing a line as it moves.  Give it the command
-``turtle.left(25)``, and it rotates in-place 25 degrees clockwise.
-
-By combining together these and similar commands, intricate shapes and pictures
-can easily be drawn.
-
-The :mod:`turtle` module is an extended reimplementation of the same-named
-module from the Python standard distribution up to version Python 2.5.
-
-It tries to keep the merits of the old turtle module and to be (nearly) 100%
-compatible with it.  This means in the first place to enable the learning
-programmer to use all the commands, classes and methods interactively when using
-the module from within IDLE run with the ``-n`` switch.
-
-The turtle module provides turtle graphics primitives, in both object-oriented
-and procedure-oriented ways.  Because it uses :mod:`Tkinter` for the underlying
-graphics, it needs a version of python installed with Tk support.
-
-The object-oriented interface uses essentially two+two classes:
-
-1. The :class:`TurtleScreen` class defines graphics windows as a playground for
-   the drawing turtles.  Its constructor needs a :class:`Tkinter.Canvas` or a
-   :class:`ScrolledCanvas` as argument.  It should be used when :mod:`turtle` is
-   used as part of some application.
-
-   Derived from :class:`TurtleScreen` is the subclass :class:`Screen`.  Screen
-   is implemented as sort of singleton, so there can exist only one instance of
-   Screen at a time.  It should be used when :mod:`turtle` is used as a
-   standalone tool for doing graphics.
-
-   All methods of TurtleScreen/Screen also exist as functions, i.e. as part of
-   the procedure-oriented interface.
-
-2. :class:`RawTurtle` (alias: :class:`RawPen`) defines Turtle objects which draw
-   on a :class:`TurtleScreen`.  Its constructor needs a Canvas, ScrolledCanvas
-   or TurtleScreen as argument, so the RawTurtle objects know where to draw.
-
-   Derived from RawTurtle is the subclass :class:`Turtle` (alias: :class:`Pen`),
-   which draws on "the" :class:`Screen` - instance which is automatically
-   created, if not already present.
-
-   All methods of RawTurtle/Turtle also exist as functions, i.e. part of the
-   procedure-oriented interface.
-
-The procedural interface provides functions which are derived from the methods
-of the classes :class:`Screen` and :class:`Turtle`.  They have the same names as
-the corresponding methods.  A screen object is automativally created whenever a
-function derived from a Screen method is called.  An (unnamed) turtle object is
-automatically created whenever any of the functions derived from a Turtle method
-is called.
-
-To use multiple turtles an a screen one has to use the object-oriented interface.
-
-.. note::
-   In the following documentation the argument list for functions is given.
-   Methods, of course, have the additional first argument *self* which is
-   omitted here.
-
-
-Overview over available Turtle and Screen methods
-=================================================
-
-Turtle methods
---------------
-
-Turtle motion
-   Move and draw
-      | :func:`forward` | :func:`fd`
-      | :func:`backward` | :func:`bk` | :func:`back`
-      | :func:`right` | :func:`rt`
-      | :func:`left` | :func:`lt`
-      | :func:`goto` | :func:`setpos` | :func:`setposition`
-      | :func:`setx`
-      | :func:`sety`
-      | :func:`setheading` | :func:`seth`
-      | :func:`home`
-      | :func:`circle`
-      | :func:`dot`
-      | :func:`stamp`
-      | :func:`clearstamp`
-      | :func:`clearstamps`
-      | :func:`undo`
-      | :func:`speed`
-
-   Tell Turtle's state
-      | :func:`position` | :func:`pos`
-      | :func:`towards`
-      | :func:`xcor`
-      | :func:`ycor`
-      | :func:`heading`
-      | :func:`distance`
-
-   Setting and measurement
-      | :func:`degrees`
-      | :func:`radians`
-
-Pen control
-   Drawing state
-      | :func:`pendown` | :func:`pd` | :func:`down`
-      | :func:`penup` | :func:`pu` | :func:`up`
-      | :func:`pensize` | :func:`width`
-      | :func:`pen`
-      | :func:`isdown`
-
-   Color control
-      | :func:`color`
-      | :func:`pencolor`
-      | :func:`fillcolor`
-
-   Filling
-      | :func:`filling`
-      | :func:`begin_fill`
-      | :func:`end_fill`
-
-   More drawing control
-      | :func:`reset`
-      | :func:`clear`
-      | :func:`write`
-
-Turtle state
-   Visibility
-      | :func:`showturtle` | :func:`st`
-      | :func:`hideturtle` | :func:`ht`
-      | :func:`isvisible`
-
-   Appearance
-      | :func:`shape`
-      | :func:`resizemode`
-      | :func:`shapesize` | :func:`turtlesize`
-      | :func:`settiltangle`
-      | :func:`tiltangle`
-      | :func:`tilt`
-
-Using events
-   | :func:`onclick`
-   | :func:`onrelease`
-   | :func:`ondrag`
-
-Special Turtle methods
-   | :func:`begin_poly`
-   | :func:`end_poly`
-   | :func:`get_poly`
-   | :func:`clone`
-   | :func:`getturtle` | :func:`getpen`
-   | :func:`getscreen`
-   | :func:`setundobuffer`
-   | :func:`undobufferentries`
-
-
-Methods of TurtleScreen/Screen
-------------------------------
-
-Window control
-   | :func:`bgcolor`
-   | :func:`bgpic`
-   | :func:`clear` | :func:`clearscreen`
-   | :func:`reset` | :func:`resetscreen`
-   | :func:`screensize`
-   | :func:`setworldcoordinates`
-
-Animation control
-   | :func:`delay`
-   | :func:`tracer`
-   | :func:`update`
-
-Using screen events
-   | :func:`listen`
-   | :func:`onkey`
-   | :func:`onclick` | :func:`onscreenclick`
-   | :func:`ontimer`
-
-Settings and special methods
-   | :func:`mode`
-   | :func:`colormode`
-   | :func:`getcanvas`
-   | :func:`getshapes`
-   | :func:`register_shape` | :func:`addshape`
-   | :func:`turtles`
-   | :func:`window_height`
-   | :func:`window_width`
-
-Methods specific to Screen
-   | :func:`bye`
-   | :func:`exitonclick`
-   | :func:`setup`
-   | :func:`title`
-
-
-Methods of RawTurtle/Turtle and corresponding functions
-=======================================================
-
-Most of the examples in this section refer to a Turtle instance called
-``turtle``.
-
-Turtle motion
--------------
-
-.. function:: forward(distance)
-              fd(distance)
-
-   :param distance: a number (integer or float)
-
-   Move the turtle forward by the specified *distance*, in the direction the
-   turtle is headed.
-
-   >>> turtle.position()
-   (0.00, 0.00)
-   >>> turtle.forward(25)
-   >>> turtle.position()
-   (25.00,0.00)
-   >>> turtle.forward(-75)
-   >>> turtle.position()
-   (-50.00,0.00)
-
-
-.. function:: back(distance)
-              bk(distance)
-              backward(distance)
-
-   :param distance: a number
-
-   Move the turtle backward by *distance*, opposite to the direction the
-   turtle is headed.  Do not change the turtle's heading.
-
-   >>> turtle.position()
-   (0.00, 0.00)
-   >>> turtle.backward(30)
-   >>> turtle.position()
-   (-30.00, 0.00)
-
-
-.. function:: right(angle)
-              rt(angle)
-
-   :param angle: a number (integer or float)
-
-   Turn turtle right by *angle* units.  (Units are by default degrees, but
-   can be set via the :func:`degrees` and :func:`radians` functions.)  Angle
-   orientation depends on the turtle mode, see :func:`mode`.
-
-   >>> turtle.heading()
-   22.0
-   >>> turtle.right(45)
-   >>> turtle.heading()
-   337.0
-
-
-.. function:: left(angle)
-              lt(angle)
-
-   :param angle: a number (integer or float)
-
-   Turn turtle left by *angle* units.  (Units are by default degrees, but
-   can be set via the :func:`degrees` and :func:`radians` functions.)  Angle
-   orientation depends on the turtle mode, see :func:`mode`.
-
-   >>> turtle.heading()
-   22.0
-   >>> turtle.left(45)
-   >>> turtle.heading()
-   67.0
-
-.. function:: goto(x, y=None)
-              setpos(x, y=None)
-              setposition(x, y=None)
-
-    :param x: a number or a pair/vector of numbers
-    :param y: a number or ``None``
-
-    If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D`
-    (e.g. as returned by :func:`pos`).
-
-    Move turtle to an absolute position.  If the pen is down, draw line.  Do
-    not change the turtle's orientation.
-
-    >>> tp = turtle.pos()
-    >>> tp
-    (0.00, 0.00)
-    >>> turtle.setpos(60,30)
-    >>> turtle.pos()
-    (60.00,30.00)
-    >>> turtle.setpos((20,80))
-    >>> turtle.pos()
-    (20.00,80.00)
-    >>> turtle.setpos(tp)
-    >>> turtle.pos()
-    (0.00,0.00)
-
-
-.. function:: setx(x)
-
-   :param x: a number (integer or float)
-
-   Set the turtle's first coordinate to *x*, leave second coordinate
-   unchanged.
-
-   >>> turtle.position()
-   (0.00, 240.00)
-   >>> turtle.setx(10)
-   >>> turtle.position()
-   (10.00, 240.00)
-
-
-.. function:: sety(y)
-
-   :param y: a number (integer or float)
-
-   Set the turtle's first coordinate to *y*, leave second coordinate
-   unchanged.
-
-   >>> turtle.position()
-   (0.00, 40.00)
-   >>> turtle.sety(-10)
-   >>> turtle.position()
-   (0.00, -10.00)
-
-
-.. function:: setheading(to_angle)
-              seth(to_angle)
-
-   :param to_angle: a number (integer or float)
-
-   Set the orientation of the turtle to *to_angle*.  Here are some common
-   directions in degrees:
-
-   =================== ====================
-    standard mode           logo mode
-   =================== ====================
-      0 - east                0 - north
-     90 - north              90 - east
-    180 - west              180 - south
-    270 - south             270 - west
-   =================== ====================
-
-   >>> turtle.setheading(90)
-   >>> turtle.heading()
-   90
-
-
-.. function:: home()
-
-   Move turtle to the origin -- coordinates (0,0) -- and set its heading to
-   its start-orientation (which depends on the mode, see :func:`mode`).
-
-
-.. function:: circle(radius, extent=None, steps=None)
-
-   :param radius: a number
-   :param extent: a number (or ``None``)
-   :param steps: an integer (or ``None``)
-
-   Draw a circle with given *radius*.  The center is *radius* units left of
-   the turtle; *extent* -- an angle -- determines which part of the circle
-   is drawn.  If *extent* is not given, draw the entire circle.  If *extent*
-   is not a full circle, one endpoint of the arc is the current pen
-   position.  Draw the arc in counterclockwise direction if *radius* is
-   positive, otherwise in clockwise direction.  Finally the direction of the
-   turtle is changed by the amount of *extent*.
-
-   As the circle is approximated by an inscribed regular polygon, *steps*
-   determines the number of steps to use.  If not given, it will be
-   calculated automatically.  May be used to draw regular polygons.
-
-   >>> turtle.circle(50)
-   >>> turtle.circle(120, 180)  # draw a semicircle
-
-
-.. function:: dot(size=None, *color)
-
-   :param size: an integer >= 1 (if given)
-   :param color: a colorstring or a numeric color tuple
-
-   Draw a circular dot with diameter *size*, using *color*.  If *size* is
-   not given, the maximum of pensize+4 and 2*pensize is used.
-
-   >>> turtle.dot()
-   >>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
-
-
-.. function:: stamp()
-
-   Stamp a copy of the turtle shape onto the canvas at the current turtle
-   position.  Return a stamp_id for that stamp, which can be used to delete
-   it by calling ``clearstamp(stamp_id)``.
-
-   >>> turtle.color("blue")
-   >>> turtle.stamp()
-   13
-   >>> turtle.fd(50)
-
-
-.. function:: clearstamp(stampid)
-
-   :param stampid: an integer, must be return value of previous
-                   :func:`stamp` call
-
-   Delete stamp with given *stampid*.
-
-   >>> turtle.color("blue")
-   >>> astamp = turtle.stamp()
-   >>> turtle.fd(50)
-   >>> turtle.clearstamp(astamp)
-
-
-.. function:: clearstamps(n=None)
-
-   :param n: an integer (or ``None``)
-
-   Delete all or first/last *n* of turtle's stamps.  If *n* is None, delete
-   all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete
-   last *n* stamps.
-
-   >>> for i in range(8):
-   ...     turtle.stamp(); turtle.fd(30)
-   >>> turtle.clearstamps(2)
-   >>> turtle.clearstamps(-2)
-   >>> turtle.clearstamps()
-
-
-.. function:: undo()
-
-   Undo (repeatedly) the last turtle action(s).  Number of available
-   undo actions is determined by the size of the undobuffer.
-
-   >>> for i in range(4):
-   ...     turtle.fd(50); turtle.lt(80)
-   ...
-   >>> for i in range(8):
-   ...     turtle.undo()
-
-
-.. function:: speed(speed=None)
-
-   :param speed: an integer in the range 0..10 or a speedstring (see below)
-
-   Set the turtle's speed to an integer value in the range 0..10.  If no
-   argument is given, return current speed.
-
-   If input is a number greater than 10 or smaller than 0.5, speed is set
-   to 0.  Speedstrings are mapped to speedvalues as follows:
-
-   * "fastest":  0
-   * "fast":  10
-   * "normal":  6
-   * "slow":  3
-   * "slowest":  1
-
-   Speeds from 1 to 10 enforce increasingly faster animation of line drawing
-   and turtle turning.
-
-   Attention: *speed* = 0 means that *no* animation takes
-   place. forward/back makes turtle jump and likewise left/right make the
-   turtle turn instantly.
-
-   >>> turtle.speed(3)
-
-
-Tell Turtle's state
--------------------
-
-.. function:: position()
-              pos()
-
-   Return the turtle's current location (x,y) (as a :class:`Vec2D` vector).
-
-   >>> turtle.pos()
-   (0.00, 240.00)
-
-
-.. function:: towards(x, y=None)
-
-   :param x: a number or a pair/vector of numbers or a turtle instance
-   :param y: a number if *x* is a number, else ``None``
-
-   Return the angle between the line from turtle position to position specified
-   by (x,y), the vector or the other turtle.  This depends on the turtle's start
-   orientation which depends on the mode - "standard"/"world" or "logo").
-
-   >>> turtle.pos()
-   (10.00, 10.00)
-   >>> turtle.towards(0,0)
-   225.0
-
-
-.. function:: xcor()
-
-   Return the turtle's x coordinate.
-
-   >>> reset()
-   >>> turtle.left(60)
-   >>> turtle.forward(100)
-   >>> print turtle.xcor()
-   50.0
-
-
-.. function:: ycor()
-
-   Return the turtle's y coordinate.
-
-   >>> reset()
-   >>> turtle.left(60)
-   >>> turtle.forward(100)
-   >>> print turtle.ycor()
-   86.6025403784
-
-
-.. function:: heading()
-
-   Return the turtle's current heading (value depends on the turtle mode, see
-   :func:`mode`).
-
-   >>> turtle.left(67)
-   >>> turtle.heading()
-   67.0
-
-
-.. function:: distance(x, y=None)
-
-   :param x: a number or a pair/vector of numbers or a turtle instance
-   :param y: a number if *x* is a number, else ``None``
-
-   Return the distance from the turtle to (x,y), the given vector, or the given
-   other turtle, in turtle step units.
-
-   >>> turtle.pos()
-   (0.00, 0.00)
-   >>> turtle.distance(30,40)
-   50.0
-   >>> joe = Turtle()
-   >>> joe.forward(77)
-   >>> turtle.distance(joe)
-   77.0
-
-
-Settings for measurement
-------------------------
-
-.. function:: degrees(fullcircle=360.0)
-
-   :param fullcircle: a number
-
-   Set angle measurement units, i.e. set number of "degrees" for a full circle.
-   Default value is 360 degrees.
-
-   >>> turtle.left(90)
-   >>> turtle.heading()
-   90
-   >>> turtle.degrees(400.0)  # angle measurement in gon
-   >>> turtle.heading()
-   100
-
-
-.. function:: radians()
-
-   Set the angle measurement units to radians.  Equivalent to
-   ``degrees(2*math.pi)``.
-
-   >>> turtle.heading()
-   90
-   >>> turtle.radians()
-   >>> turtle.heading()
-   1.5707963267948966
-
-
-Pen control
------------
-
-Drawing state
-~~~~~~~~~~~~~
-
-.. function:: pendown()
-              pd()
-              down()
-
-   Pull the pen down -- drawing when moving.
-
-
-.. function:: penup()
-              pu()
-              up()
-
-   Pull the pen up -- no drawing when moving.
-
-
-.. function:: pensize(width=None)
-              width(width=None)
-
-   :param width: a positive number
-
-   Set the line thickness to *width* or return it.  If resizemode is set to
-   "auto" and turtleshape is a polygon, that polygon is drawn with the same line
-   thickness.  If no argument is given, the current pensize is returned.
-
-   >>> turtle.pensize()
-   1
-   >>> turtle.pensize(10)   # from here on lines of width 10 are drawn
-
-
-.. function:: pen(pen=None, **pendict)
-
-   :param pen: a dictionary with some or all of the below listed keys
-   :param pendict: one or more keyword-arguments with the below listed keys as keywords
-
-   Return or set the pen's attributes in a "pen-dictionary" with the following
-   key/value pairs:
-
-   * "shown": True/False
-   * "pendown": True/False
-   * "pencolor": color-string or color-tuple
-   * "fillcolor": color-string or color-tuple
-   * "pensize": positive number
-   * "speed": number in range 0..10
-   * "resizemode": "auto" or "user" or "noresize"
-   * "stretchfactor": (positive number, positive number)
-   * "outline": positive number
-   * "tilt": number
-
-   This dicionary can be used as argument for a subsequent call to :func:`pen`
-   to restore the former pen-state.  Moreover one or more of these attributes
-   can be provided as keyword-arguments.  This can be used to set several pen
-   attributes in one statement.
-
-   >>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
-   >>> turtle.pen()
-   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-   'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
-   'stretchfactor': (1,1), 'speed': 3}
-   >>> penstate=turtle.pen()
-   >>> turtle.color("yellow","")
-   >>> turtle.penup()
-   >>> turtle.pen()
-   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-   'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
-   'stretchfactor': (1,1), 'speed': 3}
-   >>> p.pen(penstate, fillcolor="green")
-   >>> p.pen()
-   {'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
-   'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
-   'stretchfactor': (1,1), 'speed': 3}
-
-
-.. function:: isdown()
-
-   Return ``True`` if pen is down, ``False`` if it's up.
-
-   >>> turtle.penup()
-   >>> turtle.isdown()
-   False
-   >>> turtle.pendown()
-   >>> turtle.isdown()
-   True
-
-
-Color control
-~~~~~~~~~~~~~
-
-.. function:: pencolor(*args)
-
-   Return or set the pencolor.
-
-   Four input formats are allowed:
-
-   ``pencolor()``
-      Return the current pencolor as color specification string, possibly in
-      hex-number format (see example).  May be used as input to another
-      color/pencolor/fillcolor call.
-
-   ``pencolor(colorstring)``
-      Set pencolor to *colorstring*, which is a Tk color specification string,
-      such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
-
-   ``pencolor((r, g, b))``
-      Set pencolor to the RGB color represented by the tuple of *r*, *g*, and
-      *b*.  Each of *r*, *g*, and *b* must be in the range 0..colormode, where
-      colormode is either 1.0 or 255 (see :func:`colormode`).
-
-   ``pencolor(r, g, b)``
-      Set pencolor to the RGB color represented by *r*, *g*, and *b*.  Each of
-      *r*, *g*, and *b* must be in the range 0..colormode.
-
-    If turtleshape is a polygon, the outline of that polygon is drawn with the
-    newly set pencolor.
-
-    >>> turtle.pencolor("brown")
-    >>> tup = (0.2, 0.8, 0.55)
-    >>> turtle.pencolor(tup)
-    >>> turtle.pencolor()
-    "#33cc8c"
-
-
-.. function:: fillcolor(*args)
-
-   Return or set the fillcolor.
-
-   Four input formats are allowed:
-
-   ``fillcolor()``
-      Return the current fillcolor as color specification string, possibly in
-      hex-number format (see example).  May be used as input to another
-      color/pencolor/fillcolor call.
-
-   ``fillcolor(colorstring)``
-      Set fillcolor to *colorstring*, which is a Tk color specification string,
-      such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``.
-
-   ``fillcolor((r, g, b))``
-      Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and
-      *b*.  Each of *r*, *g*, and *b* must be in the range 0..colormode, where
-      colormode is either 1.0 or 255 (see :func:`colormode`).
-
-   ``fillcolor(r, g, b)``
-      Set fillcolor to the RGB color represented by *r*, *g*, and *b*.  Each of
-      *r*, *g*, and *b* must be in the range 0..colormode.
-
-    If turtleshape is a polygon, the interior of that polygon is drawn
-    with the newly set fillcolor.
-
-    >>> turtle.fillcolor("violet")
-    >>> col = turtle.pencolor()
-    >>> turtle.fillcolor(col)
-    >>> turtle.fillcolor(0, .5, 0)
-
-
-.. function:: color(*args)
-
-   Return or set pencolor and fillcolor.
-
-   Several input formats are allowed.  They use 0 to 3 arguments as
-   follows:
-
-   ``color()``
-      Return the current pencolor and the current fillcolor as a pair of color
-      specification strings as returned by :func:`pencolor` and
-      :func:`fillcolor`.
-
-   ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)``
-      Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the
-      given value.
-
-   ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))``
-      Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)``
-      and analogously if the other input format is used.
-
-    If turtleshape is a polygon, outline and interior of that polygon is drawn
-    with the newly set colors.
-
-    >>> turtle.color("red", "green")
-    >>> turtle.color()
-    ("red", "green")
-    >>> colormode(255)
-    >>> color((40, 80, 120), (160, 200, 240))
-    >>> color()
-    ("#285078", "#a0c8f0")
-
-
-See also: Screen method :func:`colormode`.
-
-
-Filling
-~~~~~~~
-
-.. function:: filling()
-
-   Return fillstate (``True`` if filling, ``False`` else).
-
-   >>> turtle.begin_fill()
-   >>> if turtle.filling():
-   ...    turtle.pensize(5)
-   else:
-   ...    turtle.pensize(3)
-
-
-.. function:: begin_fill()
-
-   To be called just before drawing a shape to be filled.
-
-   >>> turtle.color("black", "red")
-   >>> turtle.begin_fill()
-   >>> turtle.circle(60)
-   >>> turtle.end_fill()
-
-
-.. function:: end_fill()
-
-   Fill the shape drawn after the last call to :func:`begin_fill`.
-
-
-More drawing control
-~~~~~~~~~~~~~~~~~~~~
-
-.. function:: reset()
-
-   Delete the turtle's drawings from the screen, re-center the turtle and set
-   variables to the default values.
-
-   >>> turtle.position()
-   (0.00,-22.00)
-   >>> turtle.heading()
-   100.0
-   >>> turtle.reset()
-   >>> turtle.position()
-   (0.00,0.00)
-   >>> turtle.heading()
-   0.0
-
-
-.. function:: clear()
-
-   Delete the turtle's drawings from the screen.  Do not move turtle.  State and
-   position of the turtle as well as drawings of other turtles are not affected.
-
-
-.. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
-
-   :param arg: object to be written to the TurtleScreen
-   :param move: True/False
-   :param align: one of the strings "left", "center" or right"
-   :param font: a triple (fontname, fontsize, fonttype)
-
-   Write text - the string representation of *arg* - at the current turtle
-   position according to *align* ("left", "center" or right") and with the given
-   font.  If *move* is True, the pen is moved to the bottom-right corner of the
-   text.  By default, *move* is False.
-
-   >>> turtle.write("Home = ", True, align="center")
-   >>> turtle.write((0,0), True)
-
-
-Turtle state
-------------
-
-Visibility
-~~~~~~~~~~
-
-.. function:: showturtle()
-              st()
-
-   Make the turtle visible.
-
-   >>> turtle.hideturtle()
-   >>> turtle.showturtle()
-
-
-.. function:: hideturtle()
-              ht()
-
-   Make the turtle invisible.  It's a good idea to do this while you're in the
-   middle of doing some complex drawing, because hiding the turtle speeds up the
-   drawing observably.
-
-   >>> turtle.hideturtle()
-
-
-.. function:: isvisible()
-
-   Return True if the Turtle is shown, False if it's hidden.
-
-   >>> turtle.hideturtle()
-   >>> print turtle.isvisible():
-   False
-
-
-Appearance
-~~~~~~~~~~
-
-.. function:: shape(name=None)
-
-   :param name: a string which is a valid shapename
-
-   Set turtle shape to shape with given *name* or, if name is not given, return
-   name of current shape.  Shape with *name* must exist in the TurtleScreen's
-   shape dictionary.  Initially there are the following polygon shapes: "arrow",
-   "turtle", "circle", "square", "triangle", "classic".  To learn about how to
-   deal with shapes see Screen method :func:`register_shape`.
-
-   >>> turtle.shape()
-   "arrow"
-   >>> turtle.shape("turtle")
-   >>> turtle.shape()
-   "turtle"
-
-
-.. function:: resizemode(rmode=None)
-
-   :param rmode: one of the strings "auto", "user", "noresize"
-
-   Set resizemode to one of the values: "auto", "user", "noresize".  If *rmode*
-   is not given, return current resizemode.  Different resizemodes have the
-   following effects:
-
-   - "auto": adapts the appearance of the turtle corresponding to the value of pensize.
-   - "user": adapts the appearance of the turtle according to the values of
-     stretchfactor and outlinewidth (outline), which are set by
-     :func:`shapesize`.
-   - "noresize": no adaption of the turtle's appearance takes place.
-
-   resizemode("user") is called by :func:`shapesize` when used with arguments.
-
-   >>> turtle.resizemode("noresize")
-   >>> turtle.resizemode()
-   "noresize"
-
-
-.. function:: shapesize(stretch_wid=None, stretch_len=None, outline=None)
-
-   :param stretch_wid: positive number
-   :param stretch_len: positive number
-   :param outline: positive number
-
-   Return or set the pen's attributes x/y-stretchfactors and/or outline.  Set
-   resizemode to "user".  If and only if resizemode is set to "user", the turtle
-   will be displayed stretched according to its stretchfactors: *stretch_wid* is
-   stretchfactor perpendicular to its orientation, *stretch_len* is
-   stretchfactor in direction of its orientation, *outline* determines the width
-   of the shapes's outline.
-
-   >>> turtle.resizemode("user")
-   >>> turtle.shapesize(5, 5, 12)
-   >>> turtle.shapesize(outline=8)
-
-
-.. function:: tilt(angle)
-
-   :param angle: a number
-
-   Rotate the turtleshape by *angle* from its current tilt-angle, but do *not*
-   change the turtle's heading (direction of movement).
-
-   >>> turtle.shape("circle")
-   >>> turtle.shapesize(5,2)
-   >>> turtle.tilt(30)
-   >>> turtle.fd(50)
-   >>> turtle.tilt(30)
-   >>> turtle.fd(50)
-
-
-.. function:: settiltangle(angle)
-
-   :param angle: a number
-
-   Rotate the turtleshape to point in the direction specified by *angle*,
-   regardless of its current tilt-angle.  *Do not* change the turtle's heading
-   (direction of movement).
-
-   >>> turtle.shape("circle")
-   >>> turtle.shapesize(5,2)
-   >>> turtle.settiltangle(45)
-   >>> stamp()
-   >>> turtle.fd(50)
-   >>> turtle.settiltangle(-45)
-   >>> stamp()
-   >>> turtle.fd(50)
-
-
-.. function:: tiltangle()
-
-   Return the current tilt-angle, i.e. the angle between the orientation of the
-   turtleshape and the heading of the turtle (its direction of movement).
-
-   >>> turtle.shape("circle")
-   >>> turtle.shapesize(5,2)
-   >>> turtle.tilt(45)
-   >>> turtle.tiltangle()
-   45
-
-
-Using events
-------------
-
-.. function:: onclick(fun, btn=1, add=None)
-
-   :param fun: a function with two arguments which will be called with the
-               coordinates of the clicked point on the canvas
-   :param num: number of the mouse-button, defaults to 1 (left mouse button)
-   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
-               added, otherwise it will replace a former binding
-
-   Bind *fun* to mouse-click events on this turtle.  If *fun* is ``None``,
-   existing bindings are removed.  Example for the anonymous turtle, i.e. the
-   procedural way:
-
-   >>> def turn(x, y):
-   ...     left(180)
-   ...
-   >>> onclick(turn)  # Now clicking into the turtle will turn it.
-   >>> onclick(None)  # event-binding will be removed
-
-
-.. function:: onrelease(fun, btn=1, add=None)
-
-   :param fun: a function with two arguments which will be called with the
-               coordinates of the clicked point on the canvas
-   :param num: number of the mouse-button, defaults to 1 (left mouse button)
-   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
-               added, otherwise it will replace a former binding
-
-   Bind *fun* to mouse-button-release events on this turtle.  If *fun* is
-   ``None``, existing bindings are removed.
-
-   >>> class MyTurtle(Turtle):
-   ...     def glow(self,x,y):
-   ...         self.fillcolor("red")
-   ...     def unglow(self,x,y):
-   ...         self.fillcolor("")
-   ...
-   >>> turtle = MyTurtle()
-   >>> turtle.onclick(turtle.glow)     # clicking on turtle turns fillcolor red,
-   >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
-
-
-.. function:: ondrag(fun, btn=1, add=None)
-
-   :param fun: a function with two arguments which will be called with the
-               coordinates of the clicked point on the canvas
-   :param num: number of the mouse-button, defaults to 1 (left mouse button)
-   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
-               added, otherwise it will replace a former binding
-
-   Bind *fun* to mouse-move events on this turtle.  If *fun* is ``None``,
-   existing bindings are removed.
-
-   Remark: Every sequence of mouse-move-events on a turtle is preceded by a
-   mouse-click event on that turtle.
-
-   >>> turtle.ondrag(turtle.goto)
-   # Subsequently, clicking and dragging the Turtle will move it across
-   # the screen thereby producing handdrawings (if pen is down).
-
-
-Special Turtle methods
-----------------------
-
-.. function:: begin_poly()
-
-   Start recording the vertices of a polygon.  Current turtle position is first
-   vertex of polygon.
-
-
-.. function:: end_poly()
-
-   Stop recording the vertices of a polygon.  Current turtle position is last
-   vertex of polygon.  This will be connected with the first vertex.
-
-
-.. function:: get_poly()
-
-   Return the last recorded polygon.
-
-   >>> p = turtle.get_poly()
-   >>> turtle.register_shape("myFavouriteShape", p)
-
-
-.. function:: clone()
-
-   Create and return a clone of the turtle with same position, heading and
-   turtle properties.
-
-   >>> mick = Turtle()
-   >>> joe = mick.clone()
-
-
-.. function:: getturtle()
-
-   Return the Turtle object itself.  Only reasonable use: as a function to
-   return the "anonymous turtle":
-
-   >>> pet = getturtle()
-   >>> pet.fd(50)
-   >>> pet
-   <turtle.Turtle object at 0x01417350>
-   >>> turtles()
-   [<turtle.Turtle object at 0x01417350>]
-
-
-.. function:: getscreen()
-
-   Return the :class:`TurtleScreen` object the turtle is drawing on.
-   TurtleScreen methods can then be called for that object.
-
-   >>> ts = turtle.getscreen()
-   >>> ts
-   <turtle.Screen object at 0x01417710>
-   >>> ts.bgcolor("pink")
-
-
-.. function:: setundobuffer(size)
-
-   :param size: an integer or ``None``
-
-   Set or disable undobuffer.  If *size* is an integer an empty undobuffer of
-   given size is installed.  *size* gives the maximum number of turtle actions
-   that can be undone by the :func:`undo` method/function.  If *size* is
-   ``None``, the undobuffer is disabled.
-
-   >>> turtle.setundobuffer(42)
-
-
-.. function:: undobufferentries()
-
-   Return number of entries in the undobuffer.
-
-   >>> while undobufferentries():
-   ...     undo()
-
-
-.. _compoundshapes:
-
-Excursus about the use of compound shapes
------------------------------------------
-
-To use compound turtle shapes, which consist of several polygons of different
-color, you must use the helper class :class:`Shape` explicitly as described
-below:
-
-1. Create an empty Shape object of type "compound".
-2. Add as many components to this object as desired, using the
-   :meth:`addcomponent` method.
-
-   For example:
-
-   >>> s = Shape("compound")
-   >>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
-   >>> s.addcomponent(poly1, "red", "blue")
-   >>> poly2 = ((0,0),(10,-5),(-10,-5))
-   >>> s.addcomponent(poly2, "blue", "red")
-
-3. Now add the Shape to the Screen's shapelist and use it:
-
-   >>> register_shape("myshape", s)
-   >>> shape("myshape")
-
-
-.. note::
-
-   The :class:`Shape` class is used internally by the :func:`register_shape`
-   method in different ways.  The application programmer has to deal with the
-   Shape class *only* when using compound shapes like shown above!
-
-
-Methods of TurtleScreen/Screen and corresponding functions
-==========================================================
-
-Most of the examples in this section refer to a TurtleScreen instance called
-``screen``.
-
-
-Window control
---------------
-
-.. function:: bgcolor(*args)
-
-   :param args: a color string or three numbers in the range 0..colormode or a
-                3-tuple of such numbers
-
-   Set or return background color of the TurtleScreen.
-
-   >>> screen.bgcolor("orange")
-   >>> screen.bgcolor()
-   "orange"
-   >>> screen.bgcolor(0.5,0,0.5)
-   >>> screen.bgcolor()
-   "#800080"
-
-
-.. function:: bgpic(picname=None)
-
-   :param picname: a string, name of a gif-file or ``"nopic"``, or ``None``
-
-   Set background image or return name of current backgroundimage.  If *picname*
-   is a filename, set the corresponding image as background.  If *picname* is
-   ``"nopic"``, delete background image, if present.  If *picname* is ``None``,
-   return the filename of the current backgroundimage.
-
-   >>> screen.bgpic()
-   "nopic"
-   >>> screen.bgpic("landscape.gif")
-   >>> screen.bgpic()
-   "landscape.gif"
-
-
-.. function:: clear()
-              clearscreen()
-
-   Delete all drawings and all turtles from the TurtleScreen.  Reset the now
-   empty TurtleScreen to its initial state: white background, no background
-   image, no event bindings and tracing on.
-
-   .. note::
-      This TurtleScreen method is available as a global function only under the
-      name ``clearscreen``.  The global function ``clear`` is another one
-      derived from the Turtle method ``clear``.
-
-
-.. function:: reset()
-              resetscreen()
-
-   Reset all Turtles on the Screen to their initial state.
-
-   .. note::
-      This TurtleScreen method is available as a global function only under the
-      name ``resetscreen``.  The global function ``reset`` is another one
-      derived from the Turtle method ``reset``.
-
-
-.. function:: screensize(canvwidth=None, canvheight=None, bg=None)
-
-   :param canvwidth: positive integer, new width of canvas in pixels
-   :param canvheight: positive integer, new height of canvas in pixels
-   :param bg: colorstring or color-tupel, new background color
-
-   If no arguments are given, return current (canvaswidth, canvasheight).  Else
-   resize the canvas the turtles are drawing on.  Do not alter the drawing
-   window.  To observe hidden parts of the canvas, use the scrollbars. With this
-   method, one can make visible those parts of a drawing which were outside the
-   canvas before.
-
-      >>> turtle.screensize(2000,1500)
-      # e.g. to search for an erroneously escaped turtle ;-)
-
-
-.. function:: setworldcoordinates(llx, lly, urx, ury)
-
-   :param llx: a number, x-coordinate of lower left corner of canvas
-   :param lly: a number, y-coordinate of lower left corner of canvas
-   :param urx: a number, x-coordinate of upper right corner of canvas
-   :param ury: a number, y-coordinate of upper right corner of canvas
-
-   Set up user-defined coordinate system and switch to mode "world" if
-   necessary.  This performs a ``screen.reset()``.  If mode "world" is already
-   active, all drawings are redrawn according to the new coordinates.
-
-   **ATTENTION**: in user-defined coordinate systems angles may appear
-   distorted.
-
-   >>> screen.reset()
-   >>> screen.setworldcoordinates(-50,-7.5,50,7.5)
-   >>> for _ in range(72):
-   ...     left(10)
-   ...
-   >>> for _ in range(8):
-   ...     left(45); fd(2)   # a regular octagon
-
-
-Animation control
------------------
-
-.. function:: delay(delay=None)
-
-   :param delay: positive integer
-
-   Set or return the drawing *delay* in milliseconds.  (This is approximately
-   the time interval between two consecutive canvas updates.)  The longer the
-   drawing delay, the slower the animation.
-
-   Optional argument:
-
-   >>> screen.delay(15)
-   >>> screen.delay()
-   15
-
-
-.. function:: tracer(n=None, delay=None)
-
-   :param n: nonnegative integer
-   :param delay: nonnegative integer
-
-   Turn turtle animation on/off and set delay for update drawings.  If *n* is
-   given, only each n-th regular screen update is really performed.  (Can be
-   used to accelerate the drawing of complex graphics.)  Second argument sets
-   delay value (see :func:`delay`).
-
-   >>> screen.tracer(8, 25)
-   >>> dist = 2
-   >>> for i in range(200):
-   ...     fd(dist)
-   ...     rt(90)
-   ...     dist += 2
-
-
-.. function:: update()
-
-   Perform a TurtleScreen update. To be used when tracer is turned off.
-
-See also the RawTurtle/Turtle method :func:`speed`.
-
-
-Using screen events
--------------------
-
-.. function:: listen(xdummy=None, ydummy=None)
-
-   Set focus on TurtleScreen (in order to collect key-events).  Dummy arguments
-   are provided in order to be able to pass :func:`listen` to the onclick method.
-
-
-.. function:: onkey(fun, key)
-
-   :param fun: a function with no arguments or ``None``
-   :param key: a string: key (e.g. "a") or key-symbol (e.g. "space")
-
-   Bind *fun* to key-release event of key.  If *fun* is ``None``, event bindings
-   are removed. Remark: in order to be able to register key-events, TurtleScreen
-   must have the focus. (See method :func:`listen`.)
-
-   >>> def f():
-   ...     fd(50)
-   ...     lt(60)
-   ...
-   >>> screen.onkey(f, "Up")
-   >>> screen.listen()
-
-
-.. function:: onclick(fun, btn=1, add=None)
-              onscreenclick(fun, btn=1, add=None)
-
-   :param fun: a function with two arguments which will be called with the
-               coordinates of the clicked point on the canvas
-   :param num: number of the mouse-button, defaults to 1 (left mouse button)
-   :param add: ``True`` or ``False`` -- if ``True``, a new binding will be
-               added, otherwise it will replace a former binding
-
-   Bind *fun* to mouse-click events on this screen.  If *fun* is ``None``,
-   existing bindings are removed.
-
-   Example for a TurtleScreen instance named ``screen`` and a Turtle instance
-   named turtle:
-
-   >>> screen.onclick(turtle.goto)
-   # Subsequently clicking into the TurtleScreen will
-   # make the turtle move to the clicked point.
-   >>> screen.onclick(None)  # remove event binding again
-
-   .. note::
-      This TurtleScreen method is available as a global function only under the
-      name ``onscreenclick``.  The global function ``onclick`` is another one
-      derived from the Turtle method ``onclick``.
-
-
-.. function:: ontimer(fun, t=0)
-
-   :param fun: a function with no arguments
-   :param t: a number >= 0
-
-   Install a timer that calls *fun* after *t* milliseconds.
-
-   >>> running = True
-   >>> def f():
-           if running:
-               fd(50)
-               lt(60)
-               screen.ontimer(f, 250)
-   >>> f()   ### makes the turtle marching around
-   >>> running = False
-
-
-Settings and special methods
-----------------------------
-
-.. function:: mode(mode=None)
-
-   :param mode: one of the strings "standard", "logo" or "world"
-
-   Set turtle mode ("standard", "logo" or "world") and perform reset.  If mode
-   is not given, current mode is returned.
-
-   Mode "standard" is compatible with old :mod:`turtle`.  Mode "logo" is
-   compatible with most Logo turtle graphics.  Mode "world" uses user-defined
-   "world coordinates". **Attention**: in this mode angles appear distorted if
-   ``x/y`` unit-ratio doesn't equal 1.
-
-   ============ ========================= ===================
-       Mode      Initial turtle heading     positive angles
-   ============ ========================= ===================
-    "standard"    to the right (east)       counterclockwise
-      "logo"        upward    (north)         clockwise
-   ============ ========================= ===================
-
-   >>> mode("logo")   # resets turtle heading to north
-   >>> mode()
-   "logo"
-
-
-.. function:: colormode(cmode=None)
-
-   :param cmode: one of the values 1.0 or 255
-
-   Return the colormode or set it to 1.0 or 255.  Subsequently *r*, *g*, *b*
-   values of color triples have to be in the range 0..\ *cmode*.
-
-   >>> screen.colormode()
-   1.0
-   >>> screen.colormode(255)
-   >>> turtle.pencolor(240,160,80)
-
-
-.. function:: getcanvas()
-
-   Return the Canvas of this TurtleScreen.  Useful for insiders who know what to
-   do with a Tkinter Canvas.
-
-   >>> cv = screen.getcanvas()
-   >>> cv
-   <turtle.ScrolledCanvas instance at 0x010742D8>
-
-
-.. function:: getshapes()
-
-   Return a list of names of all currently available turtle shapes.
-
-   >>> screen.getshapes()
-   ["arrow", "blank", "circle", ..., "turtle"]
-
-
-.. function:: register_shape(name, shape=None)
-              addshape(name, shape=None)
-
-   There are three different ways to call this function:
-
-   (1) *name* is the name of a gif-file and *shape* is ``None``: Install the
-       corresponding image shape.
-
-       .. note::
-          Image shapes *do not* rotate when turning the turtle, so they do not
-          display the heading of the turtle!
-
-   (2) *name* is an arbitrary string and *shape* is a tuple of pairs of
-       coordinates: Install the corresponding polygon shape.
-
-   (3) *name* is an arbitrary string and shape is a (compound) :class:`Shape`
-       object: Install the corresponding compound shape.
-
-   Add a turtle shape to TurtleScreen's shapelist.  Only thusly registered
-   shapes can be used by issuing the command ``shape(shapename)``.
-
-   >>> screen.register_shape("turtle.gif")
-   >>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
-
-
-.. function:: turtles()
-
-   Return the list of turtles on the screen.
-
-   >>> for turtle in screen.turtles()
-   ...     turtle.color("red")
-
-
-.. function:: window_height()
-
-   Return the height of the turtle window.
-
-   >>> screen.window_height()
-   480
-
-
-.. function:: window_width()
-
-   Return the width of the turtle window.
-
-   >>> screen.window_width()
-   640
-
-
-.. _screenspecific:
-
-Methods specific to Screen, not inherited from TurtleScreen
------------------------------------------------------------
-
-.. function:: bye()
-
-   Shut the turtlegraphics window.
-
-
-.. function:: exitonclick()
-
-   Bind bye() method to mouse clicks on the Screen.
-
-
-   If the value "using_IDLE" in the configuration dictionary is ``False``
-   (default value), also enter mainloop.  Remark: If IDLE with the ``-n`` switch
-   (no subprocess) is used, this value should be set to ``True`` in
-   :file:`turtle.cfg`.  In this case IDLE's own mainloop is active also for the
-   client script.
-
-
-.. function:: setup(width=_CFG["width"], height=_CFG["height"], startx=_CFG["leftright"], starty=_CFG["topbottom"])
-
-   Set the size and position of the main window.  Default values of arguments
-   are stored in the configuration dicionary and can be changed via a
-   :file:`turtle.cfg` file.
-
-   :param width: if an integer, a size in pixels, if a float, a fraction of the
-                 screen; default is 50% of screen
-   :param height: if an integer, the height in pixels, if a float, a fraction of
-                  the screen; default is 75% of screen
-   :param startx: if positive, starting position in pixels from the left
-                  edge of the screen, if negative from the right edge, if None,
-                  center window horizontally
-   :param startx: if positive, starting position in pixels from the top
-                  edge of the screen, if negative from the bottom edge, if None,
-                  center window vertically
-
-   >>> screen.setup (width=200, height=200, startx=0, starty=0)
-   # sets window to 200x200 pixels, in upper left of screen
-   >>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
-   # sets window to 75% of screen by 50% of screen and centers
-
-
-.. function:: title(titlestring)
-
-   :param titlestring: a string that is shown in the titlebar of the turtle
-                       graphics window
-
-   Set title of turtle window to *titlestring*.
-
-   >>> screen.title("Welcome to the turtle zoo!")
-
-
-The public classes of the module :mod:`turtle`
-==============================================
-
-
-.. class:: RawTurtle(canvas)
-           RawPen(canvas)
-
-   :param canvas: a :class:`Tkinter.Canvas`, a :class:`ScrolledCanvas` or a
-                  :class:`TurtleScreen`
-
-    Create a turtle.  The turtle has all methods described above as "methods of
-    Turtle/RawTurtle".
-
-
-.. class:: Turtle()
-
-    Subclass of RawTurtle, has the same interface but draws on a default
-    :class:`Screen` object created automatically when needed for the first time.
-
-
-.. class:: TurtleScreen(cv)
-
-   :param cv: a :class:`Tkinter.Canvas`
-
-   Provides screen oriented methods like :func:`setbg` etc. that are described
-   above.
-
-.. class:: Screen()
-
-   Subclass of TurtleScreen, with :ref:`four methods added <screenspecific>`.
-
-   
-.. class:: ScrolledCavas(master)
-
-   :param master: some Tkinter widget to contain the ScrolledCanvas, i.e.
-      a Tkinter-canvas with scrollbars added
-
-   Used by class Screen, which thus automatically provides a ScrolledCanvas as
-   playground for the turtles.
-
-.. class:: Shape(type_, data)
-
-   :param type\_: one of the strings "polygon", "image", "compound"
-
-   Data structure modeling shapes.  The pair ``(type_, data)`` must follow this
-   specification:
-
-
-   =========== ===========
-   *type_*     *data*
-   =========== ===========
-   "polygon"   a polygon-tuple, i.e. a tuple of pairs of coordinates
-   "image"     an image  (in this form only used internally!)
-   "compound"  ``None`` (a compund shape has to be constructed using the
-               :meth:`addcomponent` method)
-   =========== ===========
-                
-   .. method:: addcomponent(poly, fill, outline=None)
-
-      :param poly: a polygon, i.e. a tuple of pairs of numbers
-      :param fill: a color the *poly* will be filled with
-      :param outline: a color for the poly's outline (if given)
-     
-      Example:
-
-      >>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
-      >>> s = Shape("compound")
-      >>> s.addcomponent(poly, "red", "blue")
-      # .. add more components and then use register_shape()
-
-      See :ref:`compoundshapes`.
-
-
-.. class:: Vec2D(x, y)
-
-   A two-dimensional vector class, used as a helper class for implementing
-   turtle graphics.  May be useful for turtle graphics programs too.  Derived
-   from tuple, so a vector is a tuple!
-
-   Provides (for *a*, *b* vectors, *k* number):
-
-   * ``a + b`` vector addition
-   * ``a - b`` vector subtraction
-   * ``a * b`` inner product
-   * ``k * a`` and ``a * k`` multiplication with scalar
-   * ``abs(a)`` absolute value of a
-   * ``a.rotate(angle)`` rotation
-
-
-Help and configuration
-======================
-
-How to use help
----------------
-
-The public methods of the Screen and Turtle classes are documented extensively
-via docstrings.  So these can be used as online-help via the Python help
-facilities:
-
-- When using IDLE, tooltips show the signatures and first lines of the
-  docstrings of typed in function-/method calls.
-
-- Calling :func:`help` on methods or functions displays the docstrings::
-
-     >>> help(Screen.bgcolor)
-     Help on method bgcolor in module turtle:
-    
-     bgcolor(self, *args) unbound turtle.Screen method
-         Set or return backgroundcolor of the TurtleScreen.
-    
-         Arguments (if given): a color string or three numbers
-         in the range 0..colormode or a 3-tuple of such numbers.
-    
-    
-           >>> screen.bgcolor("orange")
-           >>> screen.bgcolor()
-           "orange"
-           >>> screen.bgcolor(0.5,0,0.5)
-           >>> screen.bgcolor()
-           "#800080"
-    
-     >>> help(Turtle.penup)
-     Help on method penup in module turtle:
-    
-     penup(self) unbound turtle.Turtle method
-         Pull the pen up -- no drawing when moving.
-    
-         Aliases: penup | pu | up
-    
-         No argument
-    
-         >>> turtle.penup()
-
-- The docstrings of the functions which are derived from methods have a modified
-  form::
-
-     >>> help(bgcolor)
-     Help on function bgcolor in module turtle:
-    
-     bgcolor(*args)
-         Set or return backgroundcolor of the TurtleScreen.
-    
-         Arguments (if given): a color string or three numbers
-         in the range 0..colormode or a 3-tuple of such numbers.
-    
-         Example::
-    
-           >>> bgcolor("orange")
-           >>> bgcolor()
-           "orange"
-           >>> bgcolor(0.5,0,0.5)
-           >>> bgcolor()
-           "#800080"
-    
-     >>> help(penup)
-     Help on function penup in module turtle:
-    
-     penup()
-         Pull the pen up -- no drawing when moving.
-    
-         Aliases: penup | pu | up
-    
-         No argument
-    
-         Example:
-         >>> penup()
-
-These modified docstrings are created automatically together with the function
-definitions that are derived from the methods at import time.
-
-
-Translation of docstrings into different languages
---------------------------------------------------
-
-There is a utility to create a dictionary the keys of which are the method names
-and the values of which are the docstrings of the public methods of the classes
-Screen and Turtle.
-
-.. function:: write_docstringdict(filename="turtle_docstringdict")
-
-   :param filename: a string, used as filename
-
-   Create and write docstring-dictionary to a Python script with the given
-   filename.  This function has to be called explicitly (it is not used by the
-   turtle graphics classes).  The docstring dictionary will be written to the
-   Python script :file:`{filename}.py`.  It is intended to serve as a template
-   for translation of the docstrings into different languages.
-
-If you (or your students) want to use :mod:`turtle` with online help in your
-native language, you have to translate the docstrings and save the resulting
-file as e.g. :file:`turtle_docstringdict_german.py`.
-
-If you have an appropriate entry in your :file:`turtle.cfg` file this dictionary
-will be read in at import time and will replace the original English docstrings.
-
-At the time of this writing there are docstring dictionaries in German and in
-Italian.  (Requests please to glingl at aon.at.)
-
-
-
-How to configure Screen and Turtles
------------------------------------
-
-The built-in default configuration mimics the appearance and behaviour of the
-old turtle module in order to retain best possible compatibility with it.
-
-If you want to use a different configuration which better reflects the features
-of this module or which better fits to your needs, e.g. for use in a classroom,
-you can prepare a configuration file ``turtle.cfg`` which will be read at import
-time and modify the configuration according to its settings.
-
-The built in configuration would correspond to the following turtle.cfg::
-
-   width = 0.5
-   height = 0.75
-   leftright = None
-   topbottom = None
-   canvwidth = 400
-   canvheight = 300
-   mode = standard
-   colormode = 1.0
-   delay = 10
-   undobuffersize = 1000
-   shape = classic
-   pencolor = black
-   fillcolor = black
-   resizemode = noresize
-   visible = True
-   language = english
-   exampleturtle = turtle
-   examplescreen = screen
-   title = Python Turtle Graphics
-   using_IDLE = False
-
-Short explanation of selected entries:
-
-- The first four lines correspond to the arguments of the :meth:`Screen.setup`
-  method.
-- Line 5 and 6 correspond to the arguments of the method
-  :meth:`Screen.screensize`.
-- *shape* can be any of the built-in shapes, e.g: arrow, turtle, etc.  For more
-  info try ``help(shape)``.
-- If you want to use no fillcolor (i.e. make the turtle transparent), you have
-  to write ``fillcolor = ""`` (but all nonempty strings must not have quotes in
-  the cfg-file).
-- If you want to reflect the turtle its state, you have to use ``resizemode =
-  auto``.
-- If you set e.g. ``language = italian`` the docstringdict
-  :file:`turtle_docstringdict_italian.py` will be loaded at import time (if
-  present on the import path, e.g. in the same directory as :mod:`turtle`.
-- The entries *exampleturtle* and *examplescreen* define the names of these
-  objects as they occur in the docstrings.  The transformation of
-  method-docstrings to function-docstrings will delete these names from the
-  docstrings.
-- *using_IDLE*: Set this to ``True`` if you regularly work with IDLE and its -n
-  switch ("no subprocess").  This will prevent :func:`exitonclick` to enter the
-  mainloop.
-
-There can be a :file:`turtle.cfg` file in the directory where :mod:`turtle` is
-stored and an additional one in the current working directory.  The latter will
-override the settings of the first one.
-
-The :file:`Demo/turtle` directory contains a :file:`turtle.cfg` file.  You can
-study it as an example and see its effects when running the demos (preferably
-not from within the demo-viewer).
-
-
-Demo scripts
-============
-
-There is a set of demo scripts in the turtledemo directory located in the
-:file:`Demo/turtle` directory in the source distribution.
-
-It contains:
-
-- a set of 15 demo scripts demonstrating differet features of the new module
-  :mod:`turtle`
-- a demo viewer :file:`turtleDemo.py` which can be used to view the sourcecode
-  of the scripts and run them at the same time. 14 of the examples can be
-  accessed via the Examples menu; all of them can also be run standalone.
-- The example :file:`turtledemo_two_canvases.py` demonstrates the simultaneous
-  use of two canvases with the turtle module.  Therefore it only can be run
-  standalone.
-- There is a :file:`turtle.cfg` file in this directory, which also serves as an
-  example for how to write and use such files.
-
-The demoscripts are:
-
-+----------------+------------------------------+-----------------------+
-| Name           | Description                  | Features              |
-+----------------+------------------------------+-----------------------+
-| bytedesign     | complex classical            | :func:`tracer`, delay,|
-|                | turtlegraphics pattern       | :func:`update`        |
-+----------------+------------------------------+-----------------------+
-| chaos          | graphs verhust dynamics,     | world coordinates     |
-|                | proves that you must not     |                       |
-|                | trust computers' computations|                       |
-+----------------+------------------------------+-----------------------+
-| clock          | analog clock showing time    | turtles as clock's    |
-|                | of your computer             | hands, ontimer        |
-+----------------+------------------------------+-----------------------+
-| colormixer     | experiment with r, g, b      | :func:`ondrag`        |
-+----------------+------------------------------+-----------------------+
-| fractalcurves  | Hilbert & Koch curves        | recursion             |
-+----------------+------------------------------+-----------------------+
-| lindenmayer    | ethnomathematics             | L-System              |
-|                | (indian kolams)              |                       |
-+----------------+------------------------------+-----------------------+
-| minimal_hanoi  | Towers of Hanoi              | Rectangular Turtles   |
-|                |                              | as Hanoi discs        |
-|                |                              | (shape, shapesize)    |
-+----------------+------------------------------+-----------------------+
-| paint          | super minimalistic           | :func:`onclick`       |
-|                | drawing program              |                       |
-+----------------+------------------------------+-----------------------+
-| peace          | elementary                   | turtle: appearance    |
-|                |                              | and animation         |
-+----------------+------------------------------+-----------------------+
-| penrose        | aperiodic tiling with        | :func:`stamp`         |
-|                | kites and darts              |                       |
-+----------------+------------------------------+-----------------------+
-| planet_and_moon| simulation of                | compound shapes,      |
-|                | gravitational system         | :class:`Vec2D`        |
-+----------------+------------------------------+-----------------------+
-| tree           | a (graphical) breadth        | :func:`clone`         |
-|                | first tree (using generators)|                       |
-+----------------+------------------------------+-----------------------+
-| wikipedia      | a pattern from the wikipedia | :func:`clone`,        |
-|                | article on turtle graphics   | :func:`undo`          |
-+----------------+------------------------------+-----------------------+
-| yingyang       | another elementary example   | :func:`circle`        |
-+----------------+------------------------------+-----------------------+
-
-Have fun!
-
-
-Changes since Python 2.6
-========================
-
-- The methods :meth:`Turtle.tracer`, :meth:`Turtle.window_width` and 
-  :meth:`Turtle.window_height` have been eliminated. 
-  Methods with these names and functionality are now available only 
-  as methods of :class:`Screen`. The functions derived from these remain
-  available. (In fact already in Python 2.6 these methods were merely 
-  duplications of the corresponding 
-  :class:`TurtleScreen`/:class:`Screen`-methods.)
-
-- The method :meth:`Turtle.fill` has been eliminated. 
-  The behaviour of :meth:`begin_fill` and :meth:`end_fill` 
-  have changed slightly: now  every filling-process must be completed with an 
-  ``end_fill()`` call.
-  
-- A method :meth:`Turtle.filling` has been added. It returns a boolean
-  value: ``True`` if a filling process is under way, ``False`` otherwise.
-  This behaviour corresponds to a ``fill()`` call without arguments in
-  Python 2.6
-

Copied: python/branches/py3k/Doc/library/turtle.rst (from r66533, /python/branches/py3k/Doc/library/tkinter.turtle.rst)
==============================================================================
--- /python/branches/py3k/Doc/library/tkinter.turtle.rst	(original)
+++ python/branches/py3k/Doc/library/turtle.rst	Sun Sep 21 09:50:52 2008
@@ -2,7 +2,7 @@
 :mod:`turtle` --- Turtle graphics for Tk
 ========================================
 
-.. module:: tkinter.turtle
+.. module:: turtle
    :synopsis: Turtle graphics for Tk
 .. sectionauthor:: Gregor Lingl <gregor.lingl at aon.at>
 
@@ -1887,5 +1887,5 @@
 - A method :meth:`Turtle.filling` has been added. It returns a boolean
   value: ``True`` if a filling process is under way, ``False`` otherwise.
   This behaviour corresponds to a ``fill()`` call without arguments in
-  Python 2.6
+  Python 2.6.
 


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