ANNOUNCE: wxPython 2.3.3.1

Robin Dunn robin@alldunn.com
Thu, 19 Sep 2002 18:42:24 -0700


wxPython 2.3.3.1 has just been released!  You can get binaries for
Win32, Mac OS X or Linux, as well as sources, documentaion, etc. from
http://wxPython.org/ or directly from SourceForge at

http://sf.net/project/showfiles.php?group_id=10718&release_id=111669


wxPython is an extension module for Python that provides access to many
of the wxWindows GUI C++ classes from applications written in the Python
programming language.  It uses native controls wherever possible
providing native Look and Feel as well as the speed you would expect
from natvie compiled applications.

Major changes from the previous release are listed below.

-- 
Robin Dunn
Software Craftsman
http://wxPython.org  Java give you jitters?  Relax with wxPython!


Changes in 2.3.3.1
------------------

Added wxSplashScreen.

Added wxGenericDirCtrl.

Added wxMultiChoiceDialog.

The calltip window and autocomplete window in wxSTC will now use a
wxPopupWindow if available on the platform (and functioning correctly)
so they can extend beyond the client area of the STC if needed.

Finished wrapping and providing typemaps for wxInputStream and also
added the stream ctor and other methods for wxImage so images can now
be loaded from any Python "file-like" object.

Changed the img2py tool to use PNG instead of XPM for embedding image
data in Python source code, and the generated code now uses streams to
convert the image data to wxImage, wxBitmap, or wxIcon.

Added the wxPython.lib.rcsizer module which contains RowColSizer.
This sizer is based on code from Niki Spahiev and lets you specify a
row and column for each item, as well as optional column or row
spanning.  Cells with no item assigned to it are just left blank.
Stretchable rows or columns are specified and work the same as in
wxFlexGridSizer.

Updated XRCed from Roman Rolinsky

Added wxBufferedDC.

Upgraded wxSTC from Scintilla 1.40 to Scintilla 1.45, and then again
to version 1.47, and one more time to 1.48! <wink>

UNICODE!
     wxWindows/wxPython can be compiled with unicode support enabled or
     disabled.  Previous to wxPython 2.3.3 non-unicode mode was always
     used.  Starting with 2.3.3 either mode is supported, but only if
     it is also available in wxWindows on the platform.  Currently
     wxWindows only supports unicode on MS Windows platforms, but with
     the recent release of GTK+ 2.0 it is only a matter of time until
     it can be done on wxGTK (Linux and other unixes) as well.

     Unicode works best on platforms in the NT branch of the Windows
     family tree (NT, win2k, XP) but it is now also possible to use the
     same unicode binaries on win95/98/ME platforms as well!  This is
     done by using a special library and DLL with the application
     called MSLU, (Microsoft Layer for Unicode).  It simply gets out of
     the way if the app is run on an NT box, otherwise if run on a
     win9x box it loads a special DLL that provides the unicode
     versions of the windows API.  So far I have not been able to get
     this to work perfectly on win9x.  Most things work fine but
     wxTaskBarIcon for example will cause a crash if used with the
     unicode build on win95.

     So how do you use it?  It's very simple.  When unicode is enabled,
     then all functions and methods in wxPython that return a wxString
     from the C++ function will return a Python unicode object, and
     parameters to C++ functions/methods that expect a wxString can
     accept either a Python string or unicode object.  If a string
     object is passed then it will be decoded into unicode using the
     converter pointed to by wxConvCurrent, which will use the default
     system encoding.  If you need to use a string in some other
     encoding then you should convert it to unicode using the Python
     codecs first and then pass the unicode string to the wxPython
     method.

Added wxListCtrlAutoWidthMixin from Erik Westra.

Added wxIconBundle and wxTopLevelWindow.SetIcons.

Added wxLocale and wxEncodingConverter.

A little black magic...  When the C++ object (for a window or
whatever) is deleted there is no way to force the Python shadow object
to also be destroyed and clean up all references to it.  This leads to
crashes if the shadow object tries to call a method with the old C++
pointer.  The black magic I've done is to replace the __class__ in the
Python instance object with a class that raises an exception whenever
a method call (or other attribute access) is attempted.  This works
for any class that is OOR aware.

Added OOR support for wxGridCellRenderer, wxGridCellEditor,
wxGridCellAttr, wxGridCellAttrProvider, wxGridTableBase and their
derived classes.

Added wxImage.GetDataBuffer which returns an in-place edit buffer of
the image data.  (Patch #546009)

Added a sample that shows how to embed wxPython in a wxWindows C++
application.

Added wxPyWindow, wxPyPanel and wxPyControl which are just like their
wx counterparts except they allow some of the more common C++ virtual
methods to be overridden in Python derived classes.  The methods
supported are:

     DoMoveWindow
     DoSetSize
     DoSetClientSize
     DoSetVirtualSize
     DoGetSize
     DoGetClientSize
     DoGetPosition
     DoGetVirtualSize
     DoGetBestSize
     InitDialog
     TransferDataFromWindow
     TransferDataToWindow
     Validate
     AcceptsFocus
     AcceptsFocusFromKeyboard
     GetMaxSize
     AddChild
     RemoveChild

     If there are other methods that you think should be supported
     please let me know.

Changed wxGenButton to derive from wxPyControl and overload
DoGetBestSize and AcceptsFocus.

Added wxArtProvider.

Added wxCallAfter which is a helper function that registers a function
(or any callable Python object) to be called once the next time there
are no pending events.  This is useful for when you need to do
something but it can't be done during the current event handler.  The
implementation is very simple, see wxPython/wx.py.

Fixed a boatload of reference leaks.

Added a demo of using a sizer in a wxScrolledWindow, in effect
creating a ScrolledPanel.

Added a sample to the demo that shows how to use radio menu items, and
other menu stuff.

Added wxIEHtmlWin.  This is essentially the same as using IE with the
ActiveXWrapper already in the library, but it is implemented all in
C++ and therefore does not need any of the modules from win32all and
so it is less fragile in the face of changes.

Fixed the ActiveXWrapper problem.  Looks like when the win32com
modules make a "callback" that they (incorrectly, IMHO) allocate a
transient thread state structure.  Since wxPython is now saving
tstates for it's own callbacks it ended up using garbage after
win32com got rid of the temporary tstate...

Added a generic static text control to wxPython.lib.stattext.  This is
so things like Boa and PythonCard can have a static text that can
respond to mouse events and etc.

Changed the wxDateTime.Parse* methods to return an int that will be -1
on failure, and the index where parsing stopped otherwise.

Moved tools to be a Python package in wxPython.tools, added scripts to
import and launch each tool.  This will let you import and use the
tools in your own scripts or apps as needed.  On Linux and OS X the
tool scripts are installed to {prefix}/bin so you should be able to
easily launch them from the command line.  For example, PyCrust can be
started with just the "pycrust" command.

Added a sample to the demo that catches various key events and
displays the details of the event.

Added wxWizard, wxWizardPage, wxWizardPageSimple and wxPyWizardPage.

Added wxXmlResourceHandler which allows you to create custom handlers
for nonstandard class types in XRC resources.  See the demo for an
example.

Added wxPython.lib.mixins.rubberband module from Robb Shecter.

Added wxTimeCtrl from Will Sadkin.