ANN: pymunk 0.8 released

vb at viblo.se vb at viblo.se
Tue Jun 17 23:52:35 CEST 2008


Hi everyone,

Im glad to announce that pymunk 0.8 have been released, a library 
wrapping the 2d physics engine Chipmunk.

You can find it here: http://code.google.com/p/pymunk/

What is pymunk?
===============
pymunk is a wrapper around the 2d rigid body physics library Chipmunk,
http://wiki.slembcke.net/main/published/Chipmunk
It puts a pythonic layer above chipmunk to make it easy to use for python
programmers. The main goal with pymunk is to make 2d physics easy to include
in your game/project.

It is (or striving to be):
    * Easy to use It should be easy to use, no complicated stuff should be
    needed to add physics to your game/program.
    * "Pythonic" It should not be visible that a c-library (chipmunk) is in
    the bottom, it should feel like a python library (no strange naming, OO,
    no memory handling and more)
    * Simple to build & install You shouldnt need to have a zillion of
    libraries installed to make it install, or do a lot of command line trixs.
    * Multiplatform Should work on both windows, nix and OSX.
    * Non-intrusive It should not put restrictions on how you structure your
    progam and not force you to use a special game loop, it should be possible
    to use with other libraries like pygame and pyglet.

Its licensed under MIT just as Chipmunk, so everyone should be able to use it.

What is new?
============
This is the first release I actively promote, and the latest additions made up
to this release is a better build script, automatic vector conversion and a
number of small improvements here and there.

/Victor - main pymunk developer
(vb at viblo.se)



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