pygame 1.9.4 released
renesd at gmail.com
Thu Jul 19 05:40:04 EDT 2018
[image: pygame 1.9.4] <https://www.pygame.org/wiki/about>
pygame 1.9.4 has been released into the wild!
TLDR; Some highlights.
- python 3.7 support.
- beta pypy <https://www.pypy.org/> support. See Are we pypy yet?
- pygame.draw fixes
- pygame.math is not experimental anymore. Speedups and bugfixes.
- Debian, Mac homebrew, mac virtualenv, manylinux and other platform
- documentation fixes, jedi support for type ahead in editors like
VSCode and VIM.
- Surface.blits for blitting many surfaces at once more quickly.
Thanks A very special thanks to the people who have volunteered commits to
pygame since the last release. In alphabetical order...
Adam Di Carlo (@adicarlo <https://github.com/adicarlo>) | Christian Bender (
@christianbender <https://github.com/christianbender>) | Don Kirkby (
@donkirkby <https://github.com/donkirkby>) | endolith (@endolith
<https://github.com/endolith>) | hjpotter92 (@hjpotter92
<https://github.com/hjpotter92>) | Ian Mallett (@imallett
<https://github.com/imallett>) | Lenard Lindstrom (@llindstrom
<https://github.com/llindstrom>) | Mathias Weber (@mweb
<https://github.com/mweb>) | Matti Picus (@mattip
<https://github.com/mattip>) | Nicholas Tollervey (@ntoll
<https://github.com/ntoll>) | (@orangudan <https://github.com/orangudan>) |
Raymon Skjørten Hansen (@raymonshansen <https://github.com/raymonshansen>)
| René Dudfield (@illume <https://github.com/illume>) | Stefan Bethge (@kjyv
<https://github.com/kjyv>) | Stuart Axon (@stuaxo
<https://github.com/stuaxo>) | Thomas Kluyver (@takluyver
<https://github.com/takluyver>) | Tobias Persson (@Anisa
I'm probably missing some people, and also missing some people who
contributed in other ways.
For example, in discussions, issue reports, helping out on the wiki, the
website, and for helping others in the community, and providing good vibes.
So whilst the commits are easy to use to make a list of people to thank,
it's not inclusive of everyone who deserves thanks.
More details. #451 <https://github.com/pygame/pygame/pull/451> #460
#444 <https://github.com/pygame/pygame/pull/444> link to help pages when
#443 <https://github.com/pygame/pygame/pull/443> In set_error get_error
tests ignore first error. Could be anything.
#442 <https://github.com/pygame/pygame/pull/442> Freetype requires
pkg-config instead of freetype-config now.
#439 <https://github.com/pygame/pygame/pull/439> Surface.blits
#435 <https://github.com/pygame/pygame/pull/435> Adding pypy builds for Mac
#432 <https://github.com/pygame/pygame/pull/432> Appveyor pypy and pypy3
#431 <https://github.com/pygame/pygame/pull/431> Implement object alloc
caching for rect.c to improve on pypy.
#427 <https://github.com/pygame/pygame/pull/427> PixelArray.close(), with
PixelArray(surf) as px, context manager.
#426 <https://github.com/pygame/pygame/pull/426> Skip tests that rely on
arrinter and pythonapi on pypy.
#420 <https://github.com/pygame/pygame/pull/420> pypy didn't like
tp_dictoffset hack in events. Make our own setter, getter.
#418 <https://github.com/pygame/pygame/pull/418> draw.aaline should work
with ARGB surfaces (like on mac).
#416 <https://github.com/pygame/pygame/pull/416> Vector cleanup
#415 <https://github.com/pygame/pygame/pull/415> So virtualenv gets a
focused window on Mac too.
#414 <https://github.com/pygame/pygame/pull/414> Mac Travis homebrew fix
#413 <https://github.com/pygame/pygame/pull/413> Jedi confused by pygame
imports. Make it happy.
#408 <https://github.com/pygame/pygame/pull/408> pygame.transform.threshold
tests, keyword arguments, docs.
#403 <https://github.com/pygame/pygame/pull/403> pygame.math.Vector2/3 not
#398 <https://github.com/pygame/pygame/pull/398> Clean up
_camera_vidcapture.py unused code, and document a bit.
#394 <https://github.com/pygame/pygame/pull/394> Add pitch bend to MIDI
#392 <https://github.com/pygame/pygame/pull/392> Add pypy builder to travis
ci, and allow it to fail.
#391 <https://github.com/pygame/pygame/pull/391> ppc64le and other Debian
#389 <https://github.com/pygame/pygame/pull/389> pygame.draw.circle with a
thickness had a weird moiré pattern.
#387 <https://github.com/pygame/pygame/pull/387> test python 3.7 on travis
#386 <https://github.com/pygame/pygame/pull/386> python 3.7 fixes.
#384 <https://github.com/pygame/pygame/pull/384> pygame.display doc fixes.
#381 <https://github.com/pygame/pygame/pull/381> import rect.inflate docs.
#363 <https://github.com/pygame/pygame/pull/363> Fix several typos, and
improve grammar in the introduction.
#361 <https://github.com/pygame/pygame/pull/361> Add unit test for some key
#360 <https://github.com/pygame/pygame/pull/360> update math.c for pypy.
#357 <https://github.com/pygame/pygame/pull/357> add UYVY support for
better linux camera support.
#356 <https://github.com/pygame/pygame/pull/356> Fix aaellipse artifacts
Update Rect slicing for Python 3
bug fix for freetype.Font.render_to()
#78 <https://github.com/pygame/pygame/issues/78> Add environment
PYGAME_EXTRA_BASE to add an extra base directory to the start of the search
#77 <https://github.com/pygame/pygame/issues/77> Build alsa libs ourselves
for manylinux builds.
#76 <https://github.com/pygame/pygame/issues/76> Docs fixup.
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