[Python-bugs-list] [ python-Bugs-567892 ] Various Playstation 2 Linux Test Errors
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Wed, 12 Jun 2002 01:22:29 -0700
Bugs item #567892, was opened at 2002-06-12 02:21
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Category: Installation
Group: Platform-specific
Status: Open
Resolution: None
>Priority: 1
Submitted By: Keith Thomson (kazriko)
Assigned to: Nobody/Anonymous (nobody)
Summary: Various Playstation 2 Linux Test Errors
Initial Comment:
I recently downloaded Python 2.2.1 onto my Playstation
2 with a linux kit installed. It uses a mipsel architecture,
(mips endian-little) with a Linux 2.2.1 kernel (retrofitted
with many backported stuff from later versions) and a
glibc 2.2.2 i believe, also custom modified by SCEI.
Python compiled perfectly the first time, and installed
flawlessly. On a whim, I decided to run python's testing
suite. (make test)
The first pass crashed with this error.
test_re
make: *** [test] Segmentation fault
i moved this test out of the folder to see if there were
any other errors, and got the same one for test_sre.
After moving these two tests, i got the following results,
including the lines from the failing tests.
test test_descr failed -- x=2, y=1
test test_linuxaudiodev failed -- (16, 'Device or resource
busy', '/dev/dsp')
test test_userdict failed -- test failed
3 tests failed:
test_descr test_linuxaudiodev test_userdict
18 tests skipped:
test_al test_cd test_cl test_curses test_dl test_gl
test_imgfile
test_largefile test_minidom test_nis test_ntpath
test_pyexpat
test_sax test_socket_ssl test_socketserver
test_sunaudiodev
test_winreg test_winsound
3 skips unexpected on linux2:
test_minidom test_pyexpat test_sax
The linuxaudiodev actually gave me two different errors,
no other audio programs were running at the time, so i'm
suspecting a ps2sd bug on that one. but the other four
tests I have not tried to isolate yet.
I'll keep at it, Would welcome any recommendations on
places to look to diagnose these problems.
This is probably a very-low priority thing, as PS2Linux is
still a bit of a beta test thing, it would be nice if i could
isolate this down to some bugs in ps2linux's libraries, so
that we could fix them without mucking up the python
code with ps2 stuff.
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