[ python-Feature Requests-617979 ] need easy way of decoding a
literal
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Thu Mar 25 14:35:52 EST 2004
Feature Requests item #617979, was opened at 2002-10-03 11:00
Message generated for change (Comment added) made by loewis
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Category: Unicode
Group: None
Status: Open
Resolution: None
Priority: 3
Submitted By: Michael Hudson (mwh)
Assigned to: M.-A. Lemburg (lemburg)
Summary: need easy way of decoding a literal
Initial Comment:
Especially since PEP 263, we badly need a way of
turning a Python string literal into the appropriate
object.
The immediate need is to get the compiler package
working again, but I'm sure there are other places it
could be used.
I thought Martin already had a patch somewhere doing
this, but I can't find it. Maybe he remembers?
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>Comment By: Martin v. Löwis (loewis)
Date: 2004-03-25 20:35
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It still needs to be implemented.
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Comment By: M.-A. Lemburg (lemburg)
Date: 2004-03-25 20:32
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Has there been any progress on this or can I close it ?
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Comment By: Michael Hudson (mwh)
Date: 2003-01-16 14:28
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For a bunch of reasons, I now care less about this so I'm
going to reduce the priority.
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Comment By: M.-A. Lemburg (lemburg)
Date: 2002-10-04 13:15
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MWH: My first paragraph was refering to Martin's suggestion
to use eval() for mapping literal strings to objects.
Please take this to the python-dev mailing list.
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Comment By: Michael Hudson (mwh)
Date: 2002-10-04 11:00
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MAL: I don't understand your first paragraph at all.
The {sys.,}source_encoding variable might work, but it would
be a dreadful hack for my purposes. Using eval() is already
a nasty hack, IMHO.
I agree a mailing list is a more civilised interface than a
web browser...
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Comment By: Martin v. Löwis (loewis)
Date: 2002-10-03 21:21
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That would not be correct. If you have a (plain) string
literal, it would end up encoded as UTF-8, whereas the
original source encoding was, say, Latin-1. People will be
confused if string literals don't come out in the expected
encoding in interactive mode.
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Comment By: M.-A. Lemburg (lemburg)
Date: 2002-10-03 20:11
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I believe the correct way to handle this would be to have
eval() accept Unicode and then convert it to UTF-8 for
the parser to process. The PEP only talks about compile()
which should accept Unicode objects, but eval() is certainly
a candidate too.
About the source_encoding idea: wouldn't it be better to
define this for interactive use in the sys module ? A Python
startup script could then be used to set this variable in
interactive mode.
BTW, it's better to discuss these things on python-dev than
in these small textareas... IMHO, at least.
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Comment By: Martin v. Löwis (loewis)
Date: 2002-10-03 19:55
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I see.
For a different reason (interactive mode), I have been
contemplating to recognize a variable source_encoding in
globals(), which would be set in interactive mode to the
terminal's encoding, so that input of non-ASCII Unicode
literals would "work", without having to type an encoding
declaration each time.
I believe such a mechanism could also solve this problem;
callers of eval would have to set the global.
What do you think?
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Comment By: Michael Hudson (mwh)
Date: 2002-10-03 18:45
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How do you get eval to take notice of the declared encoding?
What I want is the functionality of compile.c:parsestr
available from Python.
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Comment By: Martin v. Löwis (loewis)
Date: 2002-10-03 18:35
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Not sure what you are asking. eval() would certainly be an
easy way, no?
In any case, I'm not aware of an alternative.
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