[issue21077] Turtle Circle Speed 0

Garrett Grimsley report at bugs.python.org
Thu Mar 27 17:16:30 CET 2014


New submission from Garrett Grimsley:

A circle is supposed to draw upon a click event, but if speed is set to 0 it appears that the circle fails to draw and all existing lines are erased.

A screenshot of the behavior with radius = 20 can be seen here: http://i.imgur.com/y7z87AN.png This state can be replicated by completing an entire game worth of clicks.



Someone replying to my StackOverflow question noted that if the radius of the circle is increased (radius = 200 for example) it becomes apparent that the circle  is actually drawing, but the existing lines are still erased. 

A screenshot of the behavior with radius = 200 can be seen here: http://i.imgur.com/gYeOlnT.png This state can be replicated by clicking bottom middle, middle middle, then bottom right, in that order.


You will note that only lines on the clickable Tic-Tac-Toe board are erased, and lines outside of it remain intact.


Load my code and click the Tic-Tac-Toe board to reproduce the bug. Please use my exact code, as you WILL fail to reproduce the bug by simply importing turtle and drawing a circle. To change the circle radius in my code locate the radius variable assignment in the draw_circle() function. It is located on line 77 of the code.


Source code in file is also available here: http://bpaste.net/show/189364/
Relevant StackExchange overflow link: http://stackoverflow.com/questions/22432679/turtle-circle-makes-lines-disappear/22445757

----------
components: Library (Lib)
files: aoeu.py
messages: 214963
nosy: Garrett.Grimsley, gregorlingl
priority: normal
severity: normal
status: open
title: Turtle Circle Speed 0
versions: Python 3.3
Added file: http://bugs.python.org/file34638/aoeu.py

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