[Python-Dev] Easy codec access
Michael Hudson
mwh@python.net
16 May 2001 11:53:16 +0100
Guido van Rossum <guido@digicool.com> writes:
> > I've just checked in a set of patches which implement the new
> > .decode() method along with a couple of useful codecs.
>
> Cool!
Indeed. Good idea, Marc!
This is a bit unfriendly though:
>>> "bobbins".encode("gzip")
Traceback (most recent call last):
File "<stdin>", line 1, in ?
File "/usr/local/src/python/dist/build/Lib/encodings/__init__.py", line 59, in search_function
raise SystemError,\
SystemError: module "encodings.gzip" failed to register
I thought SystemErrors shouldn't ever happen (isn't it what gets
raised for an illegal opcode, for example?).
> > To see just how easy it is to write codecs, please have
> > a look at the string codecs I added in this patch (e.g.
> > zlib_codec.py or hex_codec.py). I am pretty sure that there
> > are a lot more useful things in the standard lib which could
> > benefit from these easy-to-use interfaces.
>
> As an excercise, I added a quoted-printable codec. It was easy
> indeed!
urlencode would be nice. Maybe re.escape, too. html entities?
That's probably a bigger can of worms, but
print "<p>%s</p>"%text.encode("html")
seems delightfully simpleminded.
Cheers,
M.
--
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