[Python-Dev] Embedding Python the extreme way

Aahz aahz@pythoncraft.com
Wed, 10 Jul 2002 13:28:57 -0400

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On Wed, Jul 10, 2002, Wolfgang Draxinger wrote:
> For my current 3D engine project I decided to use Python as a important
> part of the whole design. And it works well.
> However, now I want to make python an integal part of the engine, not
> just a external lib. And I not want to statically link it with the
> engine. My goal is, to discard all modules and builtin functions that I
> don't need, e.g. sys. It's intended to control the 3D engine, not to
> write complex scripts.
> Can anybody give me some advice for that. Embedding Python and writing
> extension modules is no problem at all, just "cleaning" the python
> sources. My base is Python 2.2.1

Aahz (aahz@pythoncraft.com)           <*>         http://www.pythoncraft.com/

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