[Python-Dev] Killing off bdist_dumb

Jp Calderone exarkun@meson.dyndns.org
Thu, 14 Nov 2002 14:50:12 -0500

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On Thu, Nov 14, 2002 at 08:23:06PM +0100, Thomas Heller wrote:
> Jp Calderone <exarkun@meson.dyndns.org> writes:
> > > > bdist_wininst installers *can* also be created on other systems
> > > > as long as they only contain pure Python code - although I've never
> > > > heard of someone actually doing this.
> > > [snip]
> >=20
> >   FWIW, I do this with just about every release I make (and I'm a bit
> > surprised to hear that this isn't a common thing).  While I do have a
> > Windows machine I *could* build releases on (with cygwin though, not MS=
> > my release process is mostly automated, and runs on a Linux box.  I don=
> > think the thread is headed in this direction, but just in case, *please*
> > don't break this feature :)
> Hm, I sent out the previous post too early.
> I really didn't know this.
> What project is this?

  I do it for the two I'm maintaining/developing on my own -- 'pynfo' and
'originalgamer' on sourceforge.net (the former of which I just did the
initial release for a couple days ago).

  Twisted (http://www.twistedmatrix.com), which doesn't currently build
bdist_wininst packages on Linux, would definitely like to once there's a
viable cross-compilation solution for the handful of .c files it includes.
The current process for building the windows installer involves vmware, and
is generally a pain.

  I'm assuming native compiled modules wouldn't pose any additional problems
for bdist_wininst, since they can just be wrapped up like any other file,
and plopped down onto the target system, and anyway, building bdist_wininst
on windows must already take care of it, right?


( LIST=3D(~/.netscape/sigs/*.sig)
  cat ${LIST[$(($RANDOM % ${#LIST[*]}))]}
  echo --$'\n' `uptime` ) > ~/.netscape/.signature
 2:00pm up 13 days, 0:52, 5 users, load average: 0.01, 0.03, 0.06

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