[Python-Dev] Porting information
ty.newton at copperchipgames.com
Tue Sep 4 00:20:29 CEST 2007
I'm looking into porting CPython to native C# (not like IronPython) so
that it can be used in game software on the XBox360: integrated with the
indie development tool XNA Game Studio Express.
I am looking for some guidance on how to approach this in the most
I've started by looking at the parser portion of the code. However I am
not certain this is the best place to start. Since there are so many
ports I assume there is a well trodden path to completing this kind of
task. Any suggestions would be greatly appreciated.
I would prefer to break the task into portions that can be verified
(tested for correctness) independently or as a stack (one on top of the
next). That way I can catch errors early and have more confidence in
what I am creating.
When I looked through the test suites they all seem to be written in
Python. Is there a test suite for the core of CPython i.e. before the C
code can interpret Python code?
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