[Python-Dev] graphics maths types in python core?
C. Titus Brown
ctb at msu.edu
Sat Apr 4 17:01:11 CEST 2009
Hi all,
we're having a discussion over on the GSoC mailing list about basic
math types, and I was wondering if there is any history that we should
be aware of in python-dev. Has this been brought up before and
rejected? Should the interested projects work towards a consensus and
maybe write up a PEP?
(The proximal issue is whether or not this is of direct relevance to the
python core and hence should be given priority.)
tnx,
-titus
Rene Dudfield wrote:
-> there's seven graphics math type proposals which would be a good project
-> for the graphics python using projects -- especially if they can get
-> into python.
->
-> It would be great if one of these proposals was accepted to work towards
-> getting these simple types into python.
->
-> Otherwise we'll be doomed to have each project implement vec2, vec3,
-> vec4, matrix3/4, quaternion (which has already happened many times) -
-> and continue to have interoperability issues.
->
-> The reason why just these basic types, and not full blown numpy is that
-> numpy is never planned to get into python. Numpy doesn't want to tie
-> it's development into pythons development cycle. Whereas a small set of
-> types can be implemented and stabalised for python more easily.
->
-> Also, it's not image, or 3d format types -- since those are also a way
-> larger project.
--
C. Titus Brown, ctb at msu.edu
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