[Python-Dev] PEP 418: rename time.monotonic() to time.steady()?
Kristján Valur Jónsson
kristjan at ccpgames.com
Tue Apr 3 16:27:59 CEST 2012
> -----Original Message-----
> From: python-dev-bounces+kristjan=ccpgames.com at python.org
> [mailto:python-dev-bounces+kristjan=ccpgames.com at python.org] On
> Behalf Of Lennart Regebro
> Sent: 3. apríl 2012 14:14
> To: Victor Stinner
> Cc: Python Dev
> Subject: Re: [Python-Dev] PEP 418: rename time.monotonic() to
> On Tue, Apr 3, 2012 at 13:26, Victor Stinner <victor.stinner at gmail.com>
> > Hi,
> > I would to rename time.monotonic() to time.steady() in the PEP 418 for
> > the following reasons:
> > - time.steady() may fallback to the system clock which is not
> > monotonic, it's strange to have to check for
> > time.get_clock_info('monotonic')['is_monotonic']
> > - time.steady() uses GetTickCount() instead of
> > QueryPerformanceCounter() whereas both are monotonic, but
> > QueryPerformanceCounter() is not steady
> Wait, what?
> I already thought we, several days ago, decided that "steady" was a
> *terrible* name, and that monotonic should *not* fall back to the system
> It seems that we are going in circles with this. Now we are back to where we
> started. Now we have a time.steady() which may not be steady and a
> time.highres() which may not be high resolution.
There is no such thing as steady time. I think we are trying to solve a non-existing problem here.
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