[Python-Dev] Counting collisions for the win

Antoine Pitrou solipsis at pitrou.net
Sun Jan 22 21:13:32 CET 2012


I think this thread is approaching the recursion limit.
Be careful not to blow the stack :)

Regards

Antoine.


On Sun, 22 Jan 2012 20:53:41 +0100
Lennart Regebro <regebro at gmail.com> wrote:
> On Sun, Jan 22, 2012 at 11:11, Victor Stinner
> <victor.stinner at haypocalc.com> wrote:
> >> This seed is chosen randomly at runtime, but cannot
> >> change once chosen.
> >
> > The hash is used to compare objects: if hash(obj1) != hash(obj2),
> > objects are considered different. So two strings must have the same
> > hash if their value is the same.
> >
> >> Salt could also be an appropriate term here, but since salt is
> >> generally changed on a per-use basis (a single process may use many
> >> different salts), seed is more correct, since this value is only
> >> chosen once per process.
> >
> > We may use a different salt per dictionary.
> 
> Can we do that? I was thinking of ways to not raise errors when we get
> over a collision count, but instead somehow change the way the
> dictionary behaves when we get over the collision count, but I
> couldn't come up with something. Somehow adding a salt would be one
> possibility. But I don't see how it's doable except for the
> string-keys only case mentioned before.
> 
> But I might just be lacking imagination. :-)
> 
> //Lennart




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