[Python-Dev] Drop the new time.wallclock() function?
Kristján Valur Jónsson
kristjan at ccpgames.com
Wed Mar 14 18:09:39 CET 2012
> - By default, it should fall back to time.time if a better source is
> not available, but there should be a flag that can disable this
> fallback for users who really *need* a monotonic/steady time source.
As pointed out on a different thread, you don"t need this "flag" since the code can easily enforce the monotonic property by maintaining a static value.
This is how we worked around buggy implementations of QueryPerformanceCounter on windows ().
K
-----Original Message-----
From: python-dev-bounces+kristjan=ccpgames.com at python.org [mailto:python-dev-bounces+kristjan=ccpgames.com at python.org] On Behalf Of Nadeem Vawda
Sent: 14. mars 2012 09:47
To: Guido van Rossum
Cc: Antoine Pitrou; python-dev at python.org
Subject: Re: [Python-Dev] Drop the new time.wallclock() function?
A summary of the discussion so far, as I've understood it:
- We should have *one* monotonic/steady timer function, using the
sources described in Victor's original post.
- By default, it should fall back to time.time if a better source is
not available, but there should be a flag that can disable this
fallback for users who really *need* a monotonic/steady time source.
- Proposed names for the function:
* monotonic
* steady_clock
* wallclock
* realtime
- Proposed names for the flag controlling fallback behavior:
* strict (=False)
* fallback (=True)
* monotonic (=False)
For the function name, I think monotonic() and steady_clock() convey the purpose of the function much better than the other two; the term "wallclock" is actively misleading, and "realtime" seems ambiguous.
For the flag name, I'm -1 on "monotonic" -- it sounds like a flag to decide whether to use a monotonic time source always or never, while it actually decides between "always" and "sometimes". I think "strict"
is nicer than "fallback", but I'm fine with either one.
Cheers,
Nadeem
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